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since my clip studio free trial ran out, i tried out paint tool sai for the first time :P
#artwork #ArtistOnTwitter #drawing
day 27 prompt
gangSTAR waifriend
fubuki's 7 page ari is still one of my favorite clip edits of all time
#HOLOctober #絵フブキ
Excited to share this item from my #etsy shop: Jellyfish Clipart, Ocean Jellyfish, Kawaii Sea Creatures, Marine Life Illustration, Digital Download, PNG, Line Clip Art, Sticker Printable https://t.co/AfrpvZV9tu
[stream]
Pastel Harley 💜💗
before/ after
prog : clip paint
[10/30/2022]
固定用🕊
Link💙
YT ❄https://t.co/qkvF7EhQaT
Fanbox ❄https://t.co/ZbYQFvmgUB
Skeb ❄https://t.co/ZkMp5zTStM
Goods ❄https://t.co/1uUlqduzAw
Amazon❄https://t.co/qeCdcZzUON
Rule ❄https://t.co/K5se6xlquj
Tag💙
Stream #Mirea_time
FA #Mire_art
Clip #Mire_album
[stream]
soft & smol Kazuha 🍁
prog : clip paint
[10/30/2022]
#GenshinImpact #kazuhakaedehara
still having trouble with clip studio lagging.
but i was able to make this
.@v2etq 『猫耳 少女 碧色の瞳 茶髪 魚の髪留め』
(Cat ears, girl, blue eyes, brown hair, fish clip)
The character sheet is here!! 👓
【ELLISE】
"The Endless Life Subject Experiment No. 8"
🔷Art : @/EiniraYuuei
🔷Rigger : @/saikafuri
【HASHTAGS】
General : #ElliseYouka
Live : #LivEllise
Art : #YoukArt
Meme : #Ellisyeet
Clip : #YouKlip
Music : #TunEllise
Fanname : #MyEll
#artchivist
Everything is fine…if it has solution? Then don’t worry ( ?
Por lo menos el cofre estaba cerca lol 😆
Stream of the voice clip:
https://t.co/bYcBo9kzlt
Clip 2:
@RoB_KTA & SARE - Disco Despair (#danganronpa Remix) | @FiragaRecords
Finally decided to draw this couple.
I love thier vibes much, they're so adorable qwq
Also, discovering Clip Studio with watercolor brushes. Completely new experience, but I love it c:
#WadanoharaandtheGreatBlueSea
#Samekichi
#wadanohara
ウタちゃん描いてみた、、
#イラスト好きな人と繋がりたい
#アニメ
#まんが
#お絵描き
#初心者
#絵が上手くなりたい
#絵描きさんと繋がりたい
#clip studio
#クリップスタジオ
#アイビスペイント
#ibispaint
#ワンピース
#ウタ
Aaaah, I put Clip on maintenance mode so I’m not in the mood for a high-rez.
Animal Crossing Succubus Bianca in a limited palette.
#Procreate
Working on outline post-processing in #GodotEngine
Unlike standard outline meshes:
+ outlines properly in proximity to (or even clipping) walls
+ doesn't clip against the object its outlining
- currently doesn't work properly with transparency
- no anti-aliasing