画質 高画質

カスタマイズ性向上の為、UVを左右個別展開に変更。
同時に瞳テクスチャ再作成中。

全テクスチャの全レイヤーを添付予定で、髪の毛1本から瞳孔の線まで簡単フルカスタマイズできるように組んでいます。

Blenderデータ含め、この子を見れば作成側の意図が明確に伝えられるデータにできたらいいな。

11 52

Been working on a new model. Pretty happy with it so far, just need to uv map then texture it.

0 2

"Happy (3D)" is UV-printed on wood, the sides are painted by hand and the back is signed and numbered. Get yours starting at 10am EST this Friday on https://t.co/vszw4Sm3xv for $240 (+S/H).

0 13

¬ Changed her brow and lip textures to Anniversary's while keeping Legend's skin tone and eyeshadow

¬ Changed some textures around in the gear and replaced some parts with strap textures instead.

¬ A few UV and modelling fixes.

I'm happy to say this is her final look.

6 19

UV展開してたらよく眠れた もう少し!

3 54

panther 🐈‍⬛drawn half asleep with uv filter on i can't wait to see this again tomorrow xwx💦

0 0

Today was the day to test some procedural workflow to generate low poly crystals and proper UV for gradient textures.

1 3

寮章出来たからUVしてリボンとともに突っ込む

0 3

前回と違ってちゃんとUV整えてるから綺麗だ!
勝ったな!!!!!!!!

1 3

My first model in blender. When I unwrap the UV i expect things to get fucky.. and then when I bone it its gonna get real weird.

It's a mascot outfit. He spins signs for a living. I need a business uniform for him.. lmao. Like a cooking apron and a hat.

2 23

Modelling: ✓
UV Mapping: ✓
Clean Up: ✓
Rigging next. It's going to be complicated. After that I think I'll be ready to test the model in game before moving onto making the textures.
~18 days remain.

0 5

~うちの子作って3Dモデル化してVtuber作っちゃおう!~

episode5.5.「衣装のUV展開をしよう」

進捗報告です!やっと衣装のUVが完成した…!!!ここからはテクスチャをバリバリ描いてくぞー!!!!!

1 5

Implemented a form of UV mapping. I recreated each of the 11 material types used across all Starfox games. Ideally I'd like to pull this data from each rom during export, but lacking that, this approximation should get the job done for now. Here's the Air Biker enemy from SF1:

1 15

Stylized clydesdale foal 3D rigged model by me! Just diggin up some old work. A LOT of rigging/UV help back then by

0 27

変身エフェクト、今度はマルチUVで段階的に消しつつそのUVを利用してディスプレイスメントを組み合わせてみた、面白いけど完全に透明にしたオブジェクトの影が出続けてしまったりしていろいろ面倒くさかった

1648 11565

uv展開は終わりました~
数が多すぎる、明日キレイに配置しよう

 

0 12

UVから目を背けて口見てた

2 35

久しぶりに
・UV展開↓
・足・ズボン・ベルト・靴・髪の毛・アクセサリー・顔・手・帽子
と多いいですが宣言するとやるしかないので、やります

今日もほどよく頑張りましょう~

4 32