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#notobscure
pixelclash:
polar - Mega Man 7 (Capcom - SNES - 1995)
https://t.co/s5XoowDbCG
Battletoads in Battlemaniacs character sprites! Released in 1993 for the #SNES. #retrogamer
7. (Just lumping Mega Man all into one category lol)
Not pictured - Literally any SNES era Konami game
Official artwork for Zero, first debuted in 1993 in Mega Man X. #retrogamer #SNES
Link to the Past. #sketch #drawing #doodle #Zelda #Link #LegendOfZelda #ALinkToThePast #SNES #Nintendo
SNES-style was the intent.
Hired iSohei (@pixelsohei) for a mock-up. Was nice, but decided to try again.
Ended up with mock-up @ThomasFroese as baseline.
Well shit. Welp! Commit!
I shall commit to that vision, works out better for vision, but will face greater challenges.
Polygon models from StarFox! #retrogamer #SNES
(Ripped by StarWolf aka Gamesnmore)
Retrogaming Memory! ❤
Title: Hagane: The Final Conflict
Publisher: Hudson Soft
Version: SNES/Super Famicom
Year: 1995
Shop: https://t.co/DtOMCapBHU
I blew about 70 hours of my life playing #Crosscode from start to finish. It is such a great game and a nostalgic experience of my SNES days. Loved it so much I drew the main character.
Lea!
@beackupburner I didn’t rent a lot of games but I definitely rented Virtual Bart for the SNES at some point in the early/mid-90s
SNES & SEGA Genesis 🔫 🎮🗡️
#zeoarts #Gijinka #萌え擬人化 #retrogames @Nintendo @SEGA_OFFICIAL
¿Preparados para defender la galaxia?
Espero que os guste
Available in
https://t.co/MegDR0vCcm
https://t.co/npBqk4582x
https://t.co/JEL02ID9eW
https://t.co/wrqaoVyUm4
https://t.co/aJVwulRBCs
#cromanart #trheewood #croman #starfox #nintendo #gaming #snes #game #space
Throwing enemies towards the screen was a lot of fun in turtles in time! Lol #Snes #Pixelart #Retrogaming 🍕🐢🍕👍🎮
Time for some more prototypes! For this week, we have two prototypes of Doom Troopers for SNES. We also have a late localization prototype of Super Bomberman 2 and a redump of a prototype of Super Bomberman 3 (which matches the one in no-intro). Enjoy! https://t.co/NPgcKz39Z7
@DokoroNuki they did a similar thing with the gba remake of super mario bros. 2 usa, giving the characters their snes era designs as well as refinements
it's fun to compare and i think the gba ones are an improvement cvfhfgjf
Ridley was perhaps one of the most difficult fighters to implement because of his size.
Sakurai decided to have his arms and legs bend like his NES/SNES appearances to still give him the impression he was big.
Super Ghouls 'n Ghosts character sprites! #pixelart #retrogamer #SNES
Sprites from Legend of Mana/Seiken Densetsu 2 #nintendo #SNES #retrogamer