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What 1900 people thought life would be like in the year 2000: machines to control the weather.
気分転換にFANBOX限定コンテンツの下ごしらえ…。
「本人は何も言わないが、あの人絶対何かで鍛えてる」シリーズなど、いかがでしょうか…?
CASE(TEST)000:うちの会社の上司(30)
Out today #NCBD! Written by Black Library superstar @adembskibowden with art by @TazioBettin! Experience Warhammer 40,000: Deathwatch #2 - The Deathwatch are the best of the best from all chapters of Space Marines!
https://t.co/VJUEwiYot8
Painting by Tonitza, auctioned for EUR 17,000: https://t.co/yfEQjgsY0P #art #painting
"A faithful recreation of the distinctive Games Workshop Warhammer 40k aesthetic."
@CeejSays reviews Warhammer 40,000: Deathwatch #1, on sale now from @ComicsTitan
REVIEW: https://t.co/amtALszMtt
Only 85 years behind everyone else, I've finally joined tweetman 3000: the virtual experience............be nice to me, I'm still learning
#mefirstTweet #selfportrait
Webby Awards: Weird 1997-2001 (Websites)
1997: Gallery of the Absurd https://t.co/KOwKqfzAS7
1998: Bert is Evil https://t.co/kmRxRaqOVN
1999: Superbad https://t.co/boMLDBDB8C (tip: change date lots)
2000: Stile Project N/A
2001: Peter Pan https://t.co/91gbtXZnVq
@TheWebbyAwards
Superman legends @JerryOrdway and Louise Simonson are returning to Metropolis! @CBR chats with the creators about the Man of Steel's enduring legacy, and shares a full look at their five-page story from #ACTION1000: https://t.co/DKeWPyh78o
Art: Ink > ACTION COMICS 1000:I was lucky enough to be asked to-- https://t.co/MU60Ez3aQ8 #artwork
What 1900 people thought life would be like in the year 2000: personal flying machines.
What 1900 people thought life would be like in the year 2000: balloon-supported lake-walking.
A commission done for ZIOM5000:
https://t.co/liOK6zjlzz
https://t.co/2hRAdqgzfT
1000:
Gramfel 50 (2 of 2)
https://t.co/6IXtGbXpFu
https://t.co/ozu3E1K3xe
Tudgebot9000: my cartoon on Centrelink's "inhuman machine" https://t.co/c5IjX9cTbK gallery https://t.co/0163VajLU3 #notmydebt
Some candid shots of what @SebFilby has been up to on 2000:1: A Space Felony.
#indiedev #gamedev 24 hours too late for #screenshotsaturday.