How to completely fail to understand what makes an art style/character design charming and functional or; Welcome to nuCapcom's design team

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The artwork to Capcom's Mega Drive classic Forgotten Worlds is just pure 💝

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Capcom's sound team from the 80s. L-R: Kumi Yamaga, Manami Matsumae, Tamayo Kawamoto, Harumi Fujita, Junko Tamiya. https://t.co/hIFIvdo8LA

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Looks like a baby version of this friendo from Capcom's Red Earth!

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I think that Darkstalkers 1/Night Warriors Morrigan's ending sequence remains one of Capcom's best, in large part due to the music.

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These are our hidden collectables. They're a homage to Capcom's "Yashichi", that you could find on Megaman, 1942... https://t.co/QsJk13qZMK

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Extra Alternative Colour 5 - Firebrand Ridley, based on Capcom's Firebrand.

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Don't question Capcom's need to make excuses for fanservice from a serious character.

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Need to paint darker pieces once in a while. Here's my vision of from Capcom's

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haggar from capcom's arcade classic "final fight"

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Capcom released a mobile game called Otoranger, and one of the characters is Capcom's offices in mecha form. Nice.

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Capcom's fortunes rise on the back of games like Monster Hunter X https://t.co/1Fy8ziaUaC

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a really fun commission of characters from I imagine they sleep when you're not playing

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Capcom's Official Mega Man Helmet Replica Looks Beyond Awesome http://t.co/VFcKMSW88A

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Some really nice armor concepts from Capcom's upcoming Deep Down. Capcom artists really understand armor.

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