I'm making Rosie this time.

I like to work on parts that won't need quad meshing so i have an idea of how many polygons i will have in the end

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Hey remember gay polygons

Well what if they swapped their halves? Here u go https://t.co/BXiOHt7OmD

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playing with clayxels
here's a doggo!

stumped trying to get unity fbx export to turn this into polygons so I can use it! might not be able to use. oh well this screenshot is likely all I will get out of the effort but it was a lot of fun! evil doggo muahahaa!

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Like jeez, they're like, three polygons, cum-hair. https://t.co/CCauMmZFIi

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Its almost tomorrow, when you can grab the NEW Mashbone & Grifty!

"When a missing person case becomes personal, the gang is up to their eyeballs in pixels, polygons and PERIL!"

Normally our books are 48pg but this is a 60 page BEHEMOTH!

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might've ended up looking a little Funko Pop-y, but enjoy! Somehow has 4x the polygons of an average humanoid model!

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Alright her base mesh is done. Now I need to go back through and clean up her model, merge verts, etc. Currently she's sporting 9000 polygons. That's nothing compared to AAA studio poly count-over 60,000 for MC's-so I should be fine.

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Gift for with her character as Ena by Joel G.
Both in normal and and s a d.

Second image is from Joel G.'s video "ENA - Extiniction Party", for comparison.

I'm proud of this one, especially with all the sharp polygons. :p

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did this on blender. i dont think ill finish this cuz im getting motion sickness from the camera movement and the way i did it is kinda different😅. it has no textures, just colored polygons. ill definitely try out metaseq but maybe ill focus on pixelart for now . tnx again!💖✨

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A few million polygons apiece.

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spends 20+ minutes every day just looking at textures and polygons

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Optimized some more
reduced world size from 130mb down to 115mb
decimated from 1.7million polygons down to 1.2 million
separated some meshes for easy occluse
add effect when turn on trigger
fix falling cherry petal textures https://t.co/HwVO7tsJmS

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The Quel'dorei Steed is currently as close as we have, plus some extra rhino-like horns, but it's not the same, I know 8( also it's got like ten whole polygons

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live2d is actually a 3d program since it uses polygons

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Dracogon (Dragon/Psychic): Polygons are 2d shapes (without round edges). A bunch of polygons that fold up into 3D objects is called the 2D net of the 3D object.

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Fighting Polygons, with Wire Frames and Alloys as palette swaps, should be DLC fighters in Smash Ultimate

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