okay anyways i'm calming down for now, i'm gonna make a final thread tomorrow of my findings from the pokemon pearl/diamond debug rom so be on the lookout for that, i intend to be somewhat thorough

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*repost-edits!* Ais mains! Just some loose sketches

// destressing after a bad day trying to debug a website assignment _(:"3/

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To further clarify:

Imp Midna (Child Link) WAS working on the OOT-Debug Rom, but would not load in ModLoader64, which has the Online Mode.

Twili Midna (Adult Link) I did get into the game, but I had to butcher the textures, which I was not okay with in the end.

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We're a couple of days late on sharing it via Twitter, but here's this week's Debug Mode strip! Remember to take care of your own personal health when working on projects.

You can catch these early on our Patreon! https://t.co/1EyYbP3GkQ

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It’s so specific but oh my god oh my god oh my god this looks so cool and good
(art by debug room and captchek respectively I love both of their art so much it’s unreal pls check them out)

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Day 6.1

Quiet day today! Been mostly setting up menu stuff.
Passwords work and will also give me a way to debug certain states.

Just need a way to generate the password in game, aside from hitting my special password button, haha!

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Legitimately a strategy I use to help with stress.
I just try and imagine a 3D model of my favourite monster in as much detail as possible. And then I run through his animations like on a debug test screen.
Sometimes it's hard to cheer up, so a distraction works better!

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pathfinder doesn't drink he just purposely downloads viruses that make him "drunk" for the 2-4 hours it takes for his system to debug itself, kind of like the jacking ep of futurama.

he just likes to fit in!

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Here's all of my Pridebugs for this month!

Discovering these terms and communities has been extremely freeing for me, and I'm immensely thankful for my friends who've supported and guided me on my journey! ^w^

🖤🤍💜
💚🤍🖤
🖤🤍💚🤍🖤

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The mystery feature I keep mentioning is coming together - it just might be in the playtest this weekend! Here's another sneak peek, this time it's the debug view which is very colorful. The end result will not be so colorful, lol.

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Can't stop, Won't stop sharing these RAD submissions! Here are some more created by Devan Gavin and Doug Debug. If you have not checked out our discord yet, the link is in the bio!

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rubber duck debugging
watercolour and coloured pencil, 2018

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A big thanks to who took his time to help us in debugging the shop. You can now place a purchase with PayPal.

https://t.co/TtrxR0NB6g

Remerciements à l'utilisateur cité pour son aide, vous pouvez payer par PayPal sur le site:

https://t.co/lO9tLcrQWn

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Here's an "obvious" tip when your debugging your AI: visually display what your code is doing. It's a nightmare to debug otherwise.

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a peek at some combat movement debugging with dynamic cover detection, need to work on some anti-clustering behavior next

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There was a debug texture left of The Coon in FBW's game files. It was probably used when testing something. 🦝

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Quick Flame girl character sheet. Gonna Draw a better soon(Maybe)

Also i hate the fact that her first debug is on nsfw account. Phffff

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