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Everyone basically has 3 Health bars
Stamina (Physical Defense)
Vitality (Life force)
Spirit HP (Soul Integrity)
>Bruising and injuries can damage your Stamina
>Cuts and Mortal Injuries reduce your Vitality
>Nightmares, bad vibes, and Evil Spirits can damage your Spiritual HP
@castlehavven Hi!
here's some of my work :D
warning for blood / injuries / horror
Today we call upon an end to obstetric fistula, one of the most serious and tragic childbirth injuries. It is easily preventible by delaying the age of the first pregnancy and timely access and awareness to reproductive health care.
#EndChildMarraige #EndObsetetricFistula
The inability to run and see normally in the dark is not Al's biggest problem. She keeps herself physically fit enough not to worry about it seriously.
There are much more terrible injuries that she will have to fight until her death.
#oc #originalcharacter
Been out of practice for the past week due to injuries, slowly getting back into the swing of things
I dont like naoto. I hope all naoto fans are well tho. Because im certain youve tried to play as him and suffered from numerous repetitive motion injuries
@KaybleProvider Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@TableFablesPod Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@comicsandcosmos Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@LibrariaNPC Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@VaRedemption Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@cobblepath Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@ZyborgKitten Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@UCThomebrew Hey UCT!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@emma_collis Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@Madth333 Hey Madth!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@roll4rainbow Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@ZealZaddy Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@StuffedRock Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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@reflex_save Hey there!
Launching in just over a week, Injuries & Vile Deeds brings you rules for descriptive and tactical combat, plus 200 new feats, items, spells, subclasses, terrifying monsters, and villainous NPCs!
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