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Decided to learn how to UV Unwrap and decided to give Anabeth proper textured and detailed eyes
リニューアルしたアネッサのパーフェクトUVシリーズをいただきました💓
インスタで詳しくご紹介してるので是非ー!!今年は日焼けしないぞ…!!!💪
https://t.co/M69jl4fxrA
Did some UV mapping on Christina. Lucky that I had created a proper UV map in the first place(but never used it Orz). Please give me an honest opinion what chu think of the edit :3
#MMD #BeybladeBurst #ChristinaKuroda
Very #nsfw
Full version of The Triptych piece. Azriel and UV sharing company with patron @DrakiDrakiDraki in the seclusion of a mossy forest.
https://t.co/wFsDenlK21
I have this idea of using light bakes in Marmoset and multiple UV sets to create a hand painted lightmap which is a stupid idea but I'm going to give it a try anyway
@sanshodelaine @SMOPZILLA try to lay out your UV shells less like a skinned animal and more like the shapes of tailoring patterns. Also for clothing try matching the UV shapes to the tailoring patterns for such clothing. This lets you add seamless textures without weird results. Hope this helps.
Details:
- uses v_model (with tweaked uv as importing it gave corrupted uvs to the crowbar "head", and the "tail" was not in the vmodel)
- features upscaled textures (1024x)
- doesn't support australium, festiviser or war paints (textures are unchanged when those are applied)
from a different design: UV on the left, PET film on the right
UV seems grainier and less vibrant when compared to the PET film. the white color of the shirt seems especially bright in the new version
artists! i got some standee restocks from @VograceCharms recently with the new printing method and wanted to share some comparison photos from the new (PET film) vs the old (UV).
standees are single-sided; old ones are single board, new are double board due to new print method
Finally took some time to make some proper renders for my DnD Goblin!! Check out some spiffy wire frames and UV's on artstation! https://t.co/jYFDPFTMkl