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Thoughts:
-Pre-timeskip Dimitri is more buff than I pictured in my head but it's ok. 😆
-The skin-tight pants are interesting
-I love the cape. The watery affect is pretty.
-💙 His silly little visor and fanny pack
-His damaged art is very cute, I like
-I need more orbs
If there's too much then I'll do a proper slot system this time so I don't get overwhelmed like last time. Please comment if you know a good way to track queues because I have brain damage and don't understand how these things work
A bottle o' Birb, a potion that smells and tastes like orange juice. It gives you the ability to not take damage from falling as long as you land on your feet, it also makes gravity half for only the person who has drank it,
these effects last 3 hours
The Sentinel is the quintessential "Tank" of the Warrior jobs, able to reduce their damage die to boost their defense.
This is because they generate Overwatch Points every time they roll 1s on damage, used on their techniques.
Very noteworthy examples from last month's theme, Battle Damage month! It was surprisingly a lot of fun to do and very refreshing. Definitely have to do the sequel month soon!
@Krashy It’s passive would be Zen mode, raising movement speed and Attack Damage while also giving Darmanitan a temp shield while and changing its form. This form would be permanent until Darmanitan recalls or gets KOd
I cannot add another cosplay to dcon docket, but now that my hair is dyed for Percy reasons. I AM THINKING ABOUT ✨HIM✨ the originator of my love for emotionally damaged white haired anime boys with guns.
Zeri changes:
* Base health regen increased from 3.25 to 4.5
* Health regen growth increased from .55 to 0.7
* W base damage increased from 10 - 150 to 20 - 160
* W ratios reduced from 150% AD and 70% AP to 130% AD and 60% AP
Emily (emmy) pecs are not the only the only massive muscle she has, her back is also VERY big
art by D3-damage and colored by me
Shaco changes:
* Health growth reduced from 103 to 99
* Armor growth reduced from 4.7 to 4
* Q AD ratio increased from 25% bAD to 40%
* W AoE AP ratio increased from 9% to 12% (single target damage unchanged)
* E ratios increased from 70% bAD and 50% AP to 75% bAD and 60% AP
Lucian nerf:
* Base AD reduced from 62 to 60
* Q base damage from 95 - 235 to 95 - 215
Dr. Mundo nerfs:
* Q damage reduced from 20% - 30% current HP to 20% - 28%
* R heal reduced from 20% - 60% HP to 20% - 50%
Day 3 on our rp server! No flyer taming and the dinos hit 3.5x harder and take 4x less damage from us. How will this day go? @survivetheark @ComplexMinded @Bluestone008 #playARK #arkfjordur #ARKrp
https://t.co/HEWmxl8YUG
Ok, I don't play FEH, I admit I didn't play any pre-Awakening FEs (SoV doesn't count I guess, being a remake)...
But holy shit, Micaiah has one of my fave designs when it comes to damaged sprites.
No points for guessing why XD
A skill used as a dramatic kick that usually involves a large amount of damage towards enemies along the way, while inflicting damage.
#art #artist #artwork #digital #digitalart #digitalartwork #illustrator #logo #logos #logodesign #logodesigns #logodesigner #logodesigners