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*disclaimer: I’m not sure if this is true*
the unused concept art for Avengers: Infinity War shows Loki successfully escaped the Statesman with the Tesseract to Jotunheim in hope to save Thor and his people. But Thanos found him later
Finished outfit commission for @Xholibear (working on their provided base), plus some unused concepts! Their formerly-nelf druid Opalene makes the jump to DnD in style.
https://t.co/NoRplvyrw3 If you like my work and want to throw a few bucks my way any bits helps. want to have this as an option. I tried patreon. There is some cool concepts for unused comics and the first page of kai's quest chapter 4 on there all for free.
The King of Fighters 94 had 5 unused concept teams - Here's the Beast Team, featuring a character that almost certainly became Wyler in Art of Fighting 3. Other teams to follow....
This is the first headshot (out of four) for @ConfusedMoa ! Hope you like it!
Drawing this let me experiment with techniques unused in my previous works (ex: eyes, soft shadows, lines). It's been 3 months since I started drawing and I'm surprised to see the progress I've made.
Ok heres the cool thing about the new default bodies!!
So far I only checked out the male one but this model is SUPER customizable 👀
Here's a comparison between the two variants of it in the promotional image of c2s1 compared to all the parts removed
Theres unused headgear too👀
#Felix #felixthecat100 #FELIXTHECAT Happy 100th anniversary, Felix. (BTW, cake art based off of an unused Archie Sonic cover by Lamar Wells:https://t.co/hpKvuZg1XH)
Emary - $5
Not a sona but beloved unused character
https://t.co/qfehNwhSLa
#Skyboltzack is out !! 🎉 Steam or switch make your choice but play the gaaaaaameee !!! Here is an unused art for you~👊💥
https://t.co/UoDijRfCDU
some time ago I got an unused royal vernid myo slot in a trade with my friend and I was thinking about giving Gin some fancy horns, as I'm using him much more lately, picking fitting color and texture will probably take a while tho :'''D
a REALLY old unused asset, i was basing everything on 4 frame animations, 2 'key frames'