画質 高画質

Successfully imported a Medium sculpt, decimated to <10k polys, and baked out a normal map and an ambient occlusion map. Aside from some problems with geometry and wonky auto-UVs, this worked roughly as well as I hoped. Definitely not perfect but a good first step!

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Piet Mondrian celebrated the legacy of Van Gogh by emulating Vincent's interest in his Dutch heritage. Mondrian later progressed from the physical to metaphysical realm eschewing representational painting for a language of contemplative geometry and pure color in his late work.

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Not quite ready to release yet, but I've been rewriting parts of to optimize it for large CAD/BIM models (reduced memory footprint, VBO combination, geometry compression, simple Lambertian materials etc). Model by https://t.co/OfjiybdEkf

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👸 Divine Goddess 👸 All credit to https://t.co/az1y5GKBWY, who first created this elaborate portrait and then used ​ to animate it 😍 😊 🙌

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I call it "hand-made outline shader' =D
I decided to make conour by geometry to prevent using any heavy shaders that could be bad for performance on mobile devices.

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winner of my Patreon theme vote (geometry / pastel / dragon) Offer To Adopt live over here!! https://t.co/ntzLWjzC6e

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