画質 高画質

https://t.co/XQUKyTNOao

shares her creative experience at using and to explore the role of 🦠in 🌊 🕸through 💻📈

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since my tablet pen died around last last weekend, i've been spending my time trying to learn 3D modelling and it's pretty fun
but the blender interface is CONFUSING AS FUCK

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For some characters, we first create the 3D models in black & white and we then test different picks of colors. Looks like really cool papercraft, right?

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modelled my little oc that I use as a pfp, not great but definitely an improvement compared to others

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I was so excited to get the shoulder guards in that I had to sculpt them!

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Der Modellbau vom Malédiction Schloss geht voran ^^~

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Watecolor bella fiore modello senza cuciture 03 - https://t.co/9GXgL5zBN8

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Weekend modelling exercise: Han Solo's DL-44 Blaster pistol from A New Hope. It's almost there, still more parts to add and refine.
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Well now, today is a wonderful day to post some more game art from my bachelor's thesis! I took the role of 2D concept environment artist, and game artist for this project, and everything you see (aside from the barrels, grass and wells) are modelled by myself.

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modelling miku symphony--yang Fara collab bareng bias/hikime u q u

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oikawa is literally modelling in every scene

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i have attempted my first 3D model ever. :D just a headshot for now.tbh the modeling in its self isnt so hard but figuring out the program and all its functions is where i die @-@

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Hewoo, I'm Saph!
I'm a 20 yo Dutch (game) artist and I draw freaky stuff (and occasionally dabble in 3d modelling...)
I'm on pretty much anyhere! (Saphiart for my tumblr art blog) <3

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On her first day at a new school, Maya is nervous that her differences will make her stand out, but an imaginary friend, her junk modelling skills, and some quick thinking might just save the day!

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Old Work that was used as a basemesh for a character!
References still using today are model blocking from and Character body flow from which truly is a great recipe!!

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Our ms on auk landings is out https://t.co/MnJ6eEqcd2! It brings together airflow modelling round by & animals, probabilistic models from Andy Neate & data from 's .

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//I imagine that since Talking Head is based on an “Alien Baby” envisioning its Requiem form being modelled on a Xenomorph with marine life elements would be interesting, so I drew it.

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Modelling is easy, here's hopping that you step up your game Game Freak

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