画質 高画質

Turning bosses into anime girls day 17: yall have waited enough, here is my gift to you all https://t.co/vaBxhDLiVR

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Imagine if AQW had raid bosses where you can defeat by teaming up with other players/guild members. This would be the tutorial one. (No armored version + armored version)

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Antifreeze Concept [No. 6]: Final Boss

This Male Anti version was a concept of Geese Howard and Rugal Burnstein; very hard bosses from the SNK Series of Fighting Games. Loser to Anti becomes a dragon, so not bad?

A inspiration series.

🎨:

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Here’s a piece with the Broken Vessel from Hollow Knight. I’ve been playing a lot of HK recently, and I’ve become quite attached to it, especially the world design and bosses.

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I just wanted to give a BIG thank you to everyone who has followed me thus far 🤗I really appreciate it!

I'll start working on my introduction video when i have some more time >< Final bosses are very busy creatures you know.

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Live de quase 300 <3

https://t.co/KVK4Txv7j7

Hoje a saga do Hollow Knight continua!

4 Bosses - 2 motes!

Talvez essa contagem não continue assim, estou a mais de 30h acordado :(

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In the Tengai Makyou games, the bosses have just as much personality as the main cast, but this game gets ever crazier with them

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Turning Terraria Bosses into buff dudes: The Destroyer
(i somewhat likes how i did the highlights idk lmao)

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For my next part with Kirby character redesign, I got a request from my friend who suggested Vividria
Vividria overall is a nicely designed character and is one of my fav Minibosses in Kirby, very good design, and it hard to improve perfection that is Vividria

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Another glimpse into my game! four of the seven bosses now have their designs locked in!
we've got 's Elanore the Bunyip, A'aku the Ice Mummy (made for the game), Airguitarsolo's Inari the Drider, and Swankypajamas's Runa the Orc!

game's coming along nicely!

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Got some fanart done today of Big Bow () from ~! I love how he came out and it was kinda nice to do some lineart again lol~!

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Grimm Grimm Grimm, i love Grimm, you love Grimm and today im fighting him!

Watch me cry because bosses are hard!

https://t.co/CoeJVqIgc7

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También me gustó cómo el calabozo se vuelve más complicado, agregando trampas, bosses, y subiendo la dificultad general de los mounstros.

Si estos fueron los pisos 13 y 14, no quiero imaginar lo que serán los siguientes. Menos aún los pisos inferiores

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Me to later bosses after they one shot us

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Even the bosses and the 3D sections.. everything feels just about the same (but a ton prettier) after coming to it from the C64. But, while some sections are tricky here, on the C64 those same sections were sometimes just rage-quit tricky for me now. (Not so bad for young me.) 😁

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Wait...all the trial bosses from 5.x are hot...

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Theo growls, grumbles, gripes & spits in his bosses coffee.
He’s too crude to pull off the a ‘snarl’ & honestly he’s the only character I’ve written that can ‘growl’ without it feeling corny af.
For him I read it as an angry sigh or gritted teeth dialogue tag.

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