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'Altered States of Consciousness' Collection by
@tazzista
💠 HQ jpegs and animations
💠 100% watercolor paintings
💠 1 of 1 and 1 of 5 editions
💠 Floor: 0.05 $ETH
💠 Unlockable content
💠 Possibility to redeem the original painting
https://t.co/SMptiVYWoN
@everydayng_ Happy Pico Day :) not at my pc for the weekend so I couldn't make any art for today but still, I love newgrounds, its a good place to put my animations and art :)
https://t.co/DTGqU5tMOZ
2022夏、開幕前のMy Pick up Animationsは以下7作に決めた。
(さみだれ、異世界迷宮ハーレムは入れるか迷った、異世界おじさんはまだ俺の中で保留、エクハはチープ感がネック)
@MithmeoiArt 🦁 😀 those animations are awesome! Thanks for the chance!
My crazy wife is divorcing me because I'm not taking her out for dinner tonight.. She thinks that this stupid anniversary is more important than @ApeReunion animations. Can you believe that omfg..
#ApeReunion
#ApeResponsibly
#ARfollowAR
#nftinspect
This is a really cool feature. It's an evolution of the Street Fighter 3 games, which had separate animations for blocking mid and high attacks while standing.
left: Ryu blocking mid (mostly standing attacks)
right: Ryu blocking high (mostly jumping attacks)
Now, in Jamie's defense, as a drunken boxer, his regular block animations *should* feel more evasive compared to the rest of the cast. And in fact, in past SF games, the "kungfu master" characters have always had more evasive, parry-like blocks. So SF6 is on the right track!
I just hope that in Street Fighter 6, the blocking animations still remain very defensive (you're still taking chip damage from specials). They need to contrast against the parrying animations, which should feel much more active and deflective (no chip damage).
I do have one concern about these custom low block animations though, and specifically how Jamie's is implemented. In past games, there was a VERY deliberate differentiation between blocking (left, very tight) and parrying (right, very loose).
This is a really cool feature. It's an evolution of the Street Fighter 3 games, which had separate animations for blocking mid and high attacks while standing.
left: Ryu blocking mid (mostly jump attacks)
right: Ryu blocking high (mostly standing attacks) https://t.co/mRHjkTaVMV
Sorry for the unannounced hiatus. I'll be working on updating the design of my vtuber model and then work on animations and other stuff. I'm gonna try streaming more again. I stream on Twitch and YouTube https://t.co/9JOYapPndl https://t.co/jk5nzX3ZR7
Got myself a nice looking GM sweater & my frog hat ready for the pond in Rugs World. Animations on the way.
#ApeReunion #ApeResponsibly
@everydayng_ Sup, name's Zack. I'm an artist, writer and animator who makes art, webcomics, animations and more that focus on thicc alternative girls, early 2000s nostalgia, halloween vibes and the horror genre.
https://t.co/MEmEHX7zMo
@everydayng_ hi i'm Roanimations i love to draw and make animations https://t.co/6kLd4COC59
First sketches for Sir Conan's animations! #pixelart #gamedev #indiedev for @DumpKingdoms ! #screenshotsaturday
@everydayng_ illustrations & animation! I don't have a set style because I love experimenting! Animations are on my NG! lik & subcribe, peak content lolz :3
https://t.co/ubLR43YmGD
Some @kittydogcrystal fan art! They are a big big inspiration for my drawings/animations :)
Gm fam! I missed the spaces, what's the word on animations👀🔥🔥🔥🔥 I'm so fuhhkin stoked to see them all😍 #ApeReunion #ApeResponsibly
Practicing blocking out some action animations using @_RocketBryan's SpiderGwen model rigged by @alex_salmar
#3danimation #gamesanimation #cycle #spidergwen #spiderverse #marvel #animation #animator @25fpsstaffs