画質 高画質

I also love these ones, but the first 2 are unfinished and the last one was only an color study attempt (not really an artwork)

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And as you can see here. Would be the first attempt drawing the pose digitally back in 2018, which referenced this classic Sonic Adventure pose. Time moves fast, doesn’t it?

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Everything fucking lagged and pen died. Will attempt a better setup next time https://t.co/CSNK9uVRMu

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2nd attempt - Edgar Pin

I wanna be a pin artist someday...

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I attempted to make a casual dottore as a deco photocard

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I need YOUR help. ‼️

This is an attempt at the longest Twitter chain in Web3.

All you have to do is comment: Axie

That’s it. No more, no less.

p.s. everyone who participates and retweets will be entered to win one of these bad boys 👇🏼

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My first attempt at drawing Nami vs my most recent

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Merry Christmas from Peasu and I!

on this eve, me and Peasu will attempt to draw every follower^^ come around for some of the goofy festivities~

https://t.co/6jVgW2gaMs

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Third art. This is my attempt at a Charizard. I think I'm failing.

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Not the best drawing I’ve ever done however your oc design inspired me enough to attempt a lil festive doodle 🎄

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Attempting to cure my same-face syndrome as someone who is literally face blind irl and goes off of physique and style 👍
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this is part of my first attempt for the secret santa but I change it last minute 😅

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my own attempt at the interesting progression of my pfp

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2DHowling aka Little baby man attempting to be an artist AGAIN.

🔗⤵️

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The failed bauble decoration attempt of the first faux Christmas tree has been resolved with Gonk Garlands so my feet are up and a few days of relaxation. Image 1 Florine Stettheimer, 1923.

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January: Page 6 of Journey | Febuary: Illustration of Jamie's old design
March: Badge potrait attempt | April: Illustration of Ari and Alex, inspired by Elden Ring

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A doodle and my attempt to do neat ISH line art. It feels so restrictive!! I can’t stand working this way
But I feel like my work could benefit from being a bit neater (even if I don’t go so far as sticking to a strict line art>base colour>shading process)

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