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@lithium534 This Line2Depth lora is not well-suited for architecture, as it was trained primarily with images of 2D characters. This means it creates a Depth that doesn't exist in the input image. It does work, though. 🤔
New OC made it.
Timby" is a beautiful sponge lady who appears only at night, deep in the depths of the ocean.
She is Chondrocladia lampadiglobus, even though she is a sponge(not square type.)
Finished
Meiji Gekken: 1874
7.5/10
Man...
The animation may not have been all that and almost made things look a little goofy at times, but the depth in the freaking story, characters, world building and plot were seriously compelling.
A watch well worth it. https://t.co/w3f8MXyPAd
Pulled it back from the depths and tried to salvage it best I could from last year's dumps. Gonna throw this into the void (hah) for my own peace of mind. v _ v)...
bye forever
Suggestions from Followers!🩷
Melia ventures into uncharted territory – her first love letter!💌
...Are you ready to uncover the depths of her heart?❤️
#ゼノブレイド https://t.co/3n0QCWrvq0
2/3 シナリオ【600 depth アンティキティラ】
特殊エンドでシナリオ終了です 観測した全ての事象と感情を大切に記憶する なんて悍ましく美しい景色だろう このシナリオ大好きだ 痛い ありがとう
KP/ごま PL/さや
Texture and Noise:
Sometimes, you can just spice your designs with some noise and texture in your gradients to create a form of visual interest and depth.
However, it highly depends on what the theme of the design is.
- — #shiitorials
>Boundaries shift, new players step in.
The developers they got are fucking retarded and only know how to make Cinematic level dogwater instead of trying to tell an actually good story that has depth.
They only care about Warzone, so they will make everything Warzone. https://t.co/F1wKgKKykd