https://t.co/IWiijJelAU

ConC.E.R.Ned / Doom / Limit-Removing / 2013 / E1M1-E1M9, E2M1-E2M9, E3M1-E3M9 / by

Powell's style is big and bold with high-vaulted architecture and tons of demons to slay in the CERN facility. It's a rowdier take on the original Doom.

5 18

https://t.co/da6K0AKgce

The River of Fire / Heretic / Vanilla / 2000 / E1M1 / by Pablo Dictter

A tightly-balanced crawl along a river of burning lava, part of which is underground. The focus is primarily on gargoyles who are threatening since safe standing ground is limited.

3 14

https://t.co/4tN8epsjBo

Codename HYENA: Killer Machine / Doom II / Vanilla / 1998 / E1M1-E1M9, E2M1-E2M9 (E3 deathmatch) / by Kristian Käll

You are operative HYENA, sent into the jungle to take out the Satan-worshipping terrorists of Eagle Power.

6 15

https://t.co/ALNegq4DzT

Ye Olde Smudge / Heretic / Vanilla / 1995 / E1M1-E1M3 / by Christen David Klie

Klie takes his abstract, constrained style (exemplified in his Master Levels work and BF_THUD!) and applies it to Heretic. These three maps are short and reasonably fun.

0 6

https://t.co/ny4i5IRwHH

Mayan Temple / Doom / Vanilla / 1994 / E1M1 / by Paul Turnbull

A basic layout structured around something like a Mayan courtyard. The author's new graphics have a pop of novelty but it also mixes in Egyptian iconography with the Mesoamerican elements.

1 11

https://t.co/YubjqRxALp

CH Retro Episode / Doom / Vanilla / 2002 / E1M1-E1M9 / by Christian Hansen

A delightful Phobos-themed episode that pushes the art and architecture just a bit farther, including inaccessible world-building areas. The encounter setups are pretty fun, too.

3 17

https://t.co/Ouezv3O30t

The Lost Episodes of Doom / Doom / Vanilla / 1995 / E1M1-E1M8, E2M1-E2M8, E3M1-E3M8 / by Christen David Klie and Robert Kiana Carter

E2M8: Late For Supper (by Robert Kiana Carter)

https://t.co/ediqmfRMIg

1 5

https://t.co/vV1yrad9h0

900 Deep in the Dead / Doom / Vanilla / 2013 / E1M1-E1M9 / by

An entire episode spinning off of 2013's 100 Lines sensation. Jay stretches the concept pretty far in directions both normal and wonderfully abstract. E1M7 gets a ton of mileage.

2 10

https://t.co/cRcavkXyLM

Base Ganymede / Doom / Vanilla / 2012 / E1M1-E1M9, E2M1-E2M9, E3M1-E3M9 / by Adam Woodmansey aka "Khorus"

This Doom megaWAD has consistently clean architecture and tougher encounters that feature more monsters. Beware; it's not just OG Doom on steroids.

3 17

DOOM! (E1M1 Intensifies) I'm not confidant in my coloring but hey. Its game D and it done! Ready to face game E for the next drawing.

2 33

Very happy with this. A procedural version of the first area of Doom E1M1 in . https://t.co/9hTYS3CtSn

108 187