sweet another artist collab, hope it goes well. Standing at about 5'4" weighting in at 120 lbs, The Fiery Hairball, the Tiny Titian, Victoria Lenoxx. Art by

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11 years ago today, Marvel vs. Capcom 3: Fate of Two Worlds was released on PlayStation 3 and Xbox 360 at JP. It was developed by Capcom/Eighting and published by Capcom.

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Seta gorda modelos y riggeada queda weighting y texturas 😮‍💨

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「Nekozuka Hibiki」

Hibiki from 💜

For some reason, I included the weighting and shadows for the linework this time. It's something that I used to do, but stopped for speed purposes. I don't know why, but I felt like trying hard on this one.

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Yeah... I never really found the "zen" in it. But the truth is, there's really no perfect weighting solution when you're rigging an anime model, because the faces are what I call "based on a true story".

If topology is "The Science of Skin", anime fails the course.

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Many new NFTers are thinking they bought an equally weighted

BAYC=MAYC=Adidas Originals

Had 3000 comments on SEO people asking if it has equal weighting into BAYC.

I don’t believe it does, but I will ask?

Do your homework peeps.
The 🍌🐀 has spoken.

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finished a 4 weeks worth of work in 5 days, still really quite busy but i got the work that was weighting my mind down done

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Naruto: Gekitou Ninja Taisen ! 4 (2005) // Eighting

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The dragalia character of the day is Julietta!

She's a very strong Paladyn, but also a coward. She gets scared easily during combat. She admires Elisanne, for she saved her when someone was weighting on her heart.

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Probably just gonna replace all the vanilla armors. Here's a sneak-peek at one I'm doing now. Involves some kit-bashing, reshaping &... goodness, weighting pauldrons in Skyrim sucks.

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fixing her weighting tonight...

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Day 15: Astrology ft. weighting galaxies with their Libra powers!

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I was making a new model and the models bones went wacko, I fixed it by re-importing the body and head models, and re-weighting the hair to his head. I was stressed when I saw it's bones got messed up. 😢😢 Luckily I fixed it!

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Need some opinions.

From fellow artists would be appreciated. ucu

I tried weighting lines and a rounder shading, and would really appreciate the feedback.

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Shaping completed! Now comes the *fun* part of weighting everything in between the chest.....

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Big. This is a VERY different weighting process then im use to since im so trained on mune bone but damn. woof.

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OK THIS IS A TINY ARTIST NITPICK but i've remembered that the arms are not actually the right shape(partly a weighting issue) and the shape is actually kind of backwards?? but basically more of the volume should be on the outside, not the inside

thank you for listen

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Made myself a little spreadsheet to calculate how much of my word count I should put towards each section of my assignment based on the grade weighting.
Totally procrastination.
Totally useful.

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15 years ago today, Tekken 5: Dark Resurrection released on the PSP at NA. It was developed by Namco/Eighting and published by Namco Bandai Games.

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ayyy, he is done, paint weighting is really a pain, not one of my best works, but I think he came out quite nicely.

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