i think that post completely misses not only the point of the environment looking like it does, but also ignores the fact that genesis sonic games are pretty detailed for the genesis (details on cartoony and colorful geometry, unlike frontiers, but thats the point) https://t.co/2OveDkD0Ew

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Here’s Tile_sEt and Source.
Tile_sEt is made from level geometry, so like grass, rocks,metal plates, and parts of buildings, in the shape of a Sonic.
Source is made from parts of different pieces of different Sonic Sprites and models.

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I have the feeling I should draw in a more twisted manner... Less refined, more wild lines, less grounded, less organic geometry, hell even less clean geometry, but I dunno and I'm kinda busy right now, so have a reupload of the pic that gave me this idea.

God I love this fucker

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I thought I recognized your name! I'm using your line art modifier. Thank you for making it.

The animation is done by sliding shrink wrapped and blendshaped geometry, with a boolean to cut away the mouth.

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It IS math!! The kit is inspired by non-Euclidean geometry, here's the art!

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"[Hyperrealistic psychedelic/warm rich gold/third eye/void] sacred geometry, oil on canvas" (CompVis latent diffusion)

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A love of geometry, simplification of form and a bolder palette shows my figurative work evolving into a more semi abstracted style. Visit my online painting, sculpture and photomontage galleries> https://t.co/9dYyBNIjiw

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N64's fixed point Z-buffer isn't really precise enough to handle high detail geometry, but lower poly stuff generally looks fine.

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was hoping i could edit a bunch of low poly 3D people I got to add colors and basic outfit geometry, but it was proving too much of a pain in the ass.

so i tried using the models as a ref to trace over and cut them out on 2D planes in blender to get an outline

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4/

"Sleepr" by

he artist has described his experiences with psychedelics as "a formative period of developing a new understanding of geometry, shapes, forms and colour". These works are representations of direct experiences.

https://t.co/NFbg3jbK1P

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Check out my profile on !
And if is it possible please follow me!

https://t.co/Gxb8qKN9Sk

In geometry, THE TESSERACT is the four-dimensional analogue of the cube.

I am just a Persian girl with an M-sc in Architecture in search of the 4th dimension.

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Rounding off the week is feature !

Inspired by sacred geometry, Lana's bold and complex designs bring a contemporary transformation to an art form that is thousands of years old.

Read Lana's bio: https://t.co/VK4qqzAm8G

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Artistic alchemy conjured through esoteric knowledge, sacred geometry, curses, blessings, music, minimalism, subculture, and nostalgia.

https://t.co/looYn7qJtr

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Love this that I collected today by - First drop and glad I was here to collect. I like his play on geometry,
composition & colors 👀 so eye-catching! Looking forward to what's coming next.

The Atrocious Dinosaur

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paul klee, one of the fav artists of all time,,... i cant even properly explain it ... sheer genius . his use of shapes, colors, geometry, its feels so intuitive

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Visual art is talismanic in its nature. It is capturing mental idea and giving a form to it through geometry, symbols and color. An example of Mercurial talisman which is all about communication, ideas and finances:
https://t.co/4SrswgptVU


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sketches, geometry, coloring trials...(improvement ?) we keep it going...

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It's lovely to see geometry, technology, and art come together! 😜🦁

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A love of geometry, simplification of form and a bolder palette shows my figurative work evolving into a more semi abstracted style. Visit my online painting, sculpture and photomontage galleries> https://t.co/9dYyBNIjiw

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Check out these postcards from another world:

"Critical Role asked us to create a series of postcards... similar... to the classic National Parks postcards of the US in the 1960s. That meant bold geometry, sweeping vistas, a sense of grandeur..."

More: https://t.co/EaIgSQoQG7

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