Sooooooooooo
No hate

But

This is Maxim art from the really REALLY not great 3DS game that was an attempt at remaking using a revamped story and action heavy combat

Like,
I LOVE from the SNES
But the 3DS remake was an insult to its legacy & history

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Lufia II: Rise of the Sinistrals for Super Famicom was released on this day in Japan, 26 years ago (1995)

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Emote commissions for my dear friend EmilieTangent 💜
I've been slacking with the drawing thing because I'm lazy and I'm working on Lufia 2 Summer Edition! :D

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Character art of Lufia from "Lufia and the Fortress of Doom" (Estpolis Series) This one is dear to me because art for this game doesnt really exist so I took it upon myself to make my take on the main Heroine

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omg HM cont'd: Vagrant Story and Breath of Fire 3 and of COURSE Lufia 2, which I intend to play through soon.

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Nosferato and Vampire enemy from Lufia 2

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tiny fanart doodle of a game that 0.2% of people know about ( Jelze from Lufia 2 rise of the sinistrals )

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in 2010 they put out a remake of Lufia 2, now a kingdom hearts style real time action RPG with reimagined younger more anime versions of the characters. While I was excited and of course got it I can't really say I prefer it over the original

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And that was that. The team didn't work on anything Lufia related for a good half decade, instead focusing on new Harvest Moon spinoff Rune Factory, which they still make games for to this day (they're super fun!)

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Anyway, a proper Lufia 3 was already planned and in the works. To be on PSX and feature a bit more of that 90s Tenchi aesthetic of techno magic fantasy, and be worked on by a new team, purportedly using Energy Breaker's isometric engine as a base

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After Lufia 2 came out, Neverland Studio switched gears and put out a TRPG called Energy Breaker. While not a Lufia title in name it's very much part of the series, featuring many similar themes and archetypes and even Lufia herself for a sidequest involving time travel chicanery

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Eventually, the original grandiose project came out as Lufia II: Rise of the Sinistrals. It blew my mind as a kid. Was the most in depth JRPG I'd ever played and there's still nothing quite like it. It was so great that Golden Sun and Wild Arms both copied its formula

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Soon realizing there was no way in hell it was going to release in any sort of reasonable timeframe, they started working on an NES-tier side game that would come out first. Eventually winding up on the Super Nintendo but being somewhat basic, was Lufia & the Fortress of Doom.

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Iris/Erim from Lufia 2.
With that, I declare that my drawing motivation is officially gone.

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Anything I draw on my laptop looks way too saturated imo when I view it on my phone screen (first image)
Tried adding a color layer on top for a quick fix (the other 3 images)

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Going to color the line art, which fits the color/shading better imo.

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10 years ago today, was released Lufia: Curse of the Sinistrals on the Nintendo DS 🎂

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