Congratulations on Street Fighter V passing the 5-million sold mark: making it the 8th-best-selling game in Capcom's history. Only Monster Hunter World (+Iceborne), Resident Evil 5, 6, 7 & 2 (Remake) are ahead of it - oh, & the SFC SFII of course! From 1992!!!

2 12

Boa noite vou jogar com Chun-li e boas noite pra vcs ^^!

arte de Chun Li Portrait por Bianca Gonzales

0 5

Would it surprise you that Fei Long was easy to draw? The SFII era had some simple yet long lasting designs and I really love it. Shout out to Bruce Lee for being such a legend.
...
...
...
What do you mean I skipped someone?

7 39

Cammy heel kicks her way into the fray! I was tempted to do her SFII Cammy Camo look but it didn't come out as nicely as I wanted it to, so I went with SFV style instead.

10 51

N.A.M.E.のSFIIサガット面タイステージの寝そべった大仏様背景が、阿賀野になってるのは笑ったが。画像どっかいった。

0 1

I've notice the green glowing lightning bolt from SFII

4 6

Regarding the SFII flyer illustration, Akiman painted it at his parents' home on New Year's Day. At the time, he was working at Capcom as a graphic designer and was afraid that it would be frowned upon to do this illustration in the company's offices.
https://t.co/SnMu8DHKX4

22 58

In my teenage years, I got introduced to fighting games and while I played SFII (mostly non-competitively) the one game that REALLY got me to hit the sticks was...yeah I know, no one's surprised.

0 4

J'ai rallumé la super nes et je me suis entrainée en prévision des 3000 têtes à dessiner. JE SUIS PRETE ! Sanzen Atama no Waza !

🤜 https://t.co/dvN39QD9e5
🤜 Format ex-libris ou carte postale
🤜 Jusqu'à ce soir minuit

27 389

Capcom Fighting All-Stars covered individual series with three fighters each: Zero, SFII, SFIII, Vampire/Darkstalkers and Warzard/Red Earth. But another group was in the planning stages: SF1! Eagle's CVS2 sprites would join Retsu and a scarless Sagat were planned but scrapped.

7 16

SFII Game Boy sprites - both the standard and Super GB versions. Developed by Sun L, this was a strange mix of WW and later upgrades. The biggest change: Claw, Dhalsim & Honda were all absent! Link play and mirror matches were present though knowing who was whom was a challenge!

15 34

I remember how no one knew what they were saying when SFII first came out. "Token?" "That doesn't make sense!" We just wrote off tatsumaki senpuukyaku as gibberish 😆

0 2

Some SFII: WW Chun-Li comparisons from the upcoming book!

21 55

SF2ww unused stage elements

Some large foreground chains for Ken's stage. Interestingly, the original sketch for Ken's stage as seen in a SFII artbook included these chains.
They're actually present in the stage in the final game, albeit layered behind all the other backdrops.

1 3

Street Fighter V: Pachislot Edition! This featured the V-Rush system and even V-KOs, as if we needed more Roman Numeral systems! The book covers pachislot versions of SFII, the Chun-Li game, all 3 from SFIV, even the iOS/Android one and Slotter Up Core 7 on the PS2. PACHISLOT!

2 6

Blanka Evolution: SFII - SFZ3 - SFEX2+

1 4

Cammy was that one SFII character that you’ve never played before because your uncle only had championship edition. 16/31

0 2



(SFII Victory Quote Screen)
"Get up! I know you're not beat just yet!"

11 135

Akiman designed Bulletta but the character was animated by Eri Nakamura / 中村 (who also animated Honda from SFII, Chun-Li from SF0 and Psylocke from X-Men) and Takenori Kimoto / 木本壮紀.

67 191