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I recently had the opportunity to teach a class on Skillshare! It's all about making your illustrated characters animatable, and showing you some cool skills in after effects to help them come alive! Check it out & share it if you can! https://t.co/rXB2HfNCfu
[Very WIP] Something I'm working on for @blue_green0 - not sure if animatable yet, but it's something!
Still very WIP, unfinished spots and things i need to tweak/fix, etc.
WISP takes your existing fire simulation & applies corrected shading to the volume, turning what used to be a bright gloopy mess, into a magnificent rolling fireball. It provides better depth perception, visual fidelity, & animatable burn control! https://t.co/mvg6tg5O3h
WISP takes your existing fire simulation & applies corrected shading to the volume, turning what used to be a bright gloopy mess, into a magnificent rolling fireball. It provides better depth perception, visual fidelity, & animatable burn control! https://t.co/j2sDMEfj0R
Designing the inside #vore scenes for FantaSize 2 was challenging. They had to still have that cute look, be animatable, and push the boundaries of what I've done before.
FS1's sandwich scene is a classic after all and I know vore fans will be looking forward to the sequel.
Made Umbra a little more animatable and I'm pretty happy with it. I changed her feet, and mostly her face because I find it difficult to keep her normal face consistent for animation. I'll still use the original version for illustrations though!
Plus bonus Stan, happy to be here
The assignment was to draw yourself, but it has to be easily animatable.
WISP takes your existing fire simulation & applies corrected shading to the volume, turning what used to be a bright gloopy mess, into a magnificent rolling fireball. It provides better depth perception, visual fidelity, & animatable burn control! https://t.co/IUqPY9XFRA
WISP takes your existing fire simulation & applies corrected shading to the volume, turning what used to be a bright gloopy mess, into a magnificent rolling fireball. It provides better depth perception, visual fidelity, & animatable burn control! https://t.co/hJaiFcrxVo
Tried to draw in a more animatable fashion. It didn't really work, and I'll never draw them like this again, but here's an OC lineup!
Character sheets and a turnaround for an upcoming animation assignment.
Everything is an animatable style if you hate yourself 👍
WISP takes your existing fire simulation & applies corrected shading to the volume, turning what used to be a bright gloopy mess, into a magnificent rolling fireball. It provides better depth perception, visual fidelity, & animatable burn control! https://t.co/P8BxvyWUuo
WISP takes your existing fire simulation & applies corrected shading to the volume, turning what used to be a bright gloopy mess, into a magnificent rolling fireball. It provides better depth perception, visual fidelity, & animatable burn control! https://t.co/ua5aJPGcr1
Little character design!
Originally a school asssignment but she lacked animatable personality so she'll be put on hold for now :')
Here's the shaded and animatable ref. of my second character for my animation final. I love this dork she's cute af
Starting to pin down more animatable designs for my "Demon Hotel" project I'm planning. <3