Experimental Underwater city (WIP). All skyscrapers are a procedural generated single Mesh object which allows me to detect collision. The next step is adding floating cars & streets.

Made with &

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pika from smashcon and don’t think i ever shared it; was fun to make. will be available at collision. thank you for looking

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The A102 Blackwall Tunnel (Southbound Bore) (E14) - The tunnel is closed due to a collision. Please find an alternative route.

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I fixed the knot issue by just turining off self-collision. Gave me too much headaches 😕

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I get dynamic terrain for free in my sketch-a-game engine because I use pixels for collision.

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