assetsAgent: unkymarco: RT ClonzEh: 2D Platformer Pathfinding Asset http://t.co/CKy2jhk6y2

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So, who wants to see some flow-field pathfinding in action in

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What an amazing tutorial: How to Adapt A* Pathfinding to a 2D Platformer http://t.co/Ye8VMd0nnB

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world map pathfinding works (oh boy!)

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Just started making a TBS game, pathfinding done :D

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Stress testing NPC pathfinding to avoid bottlenecks with many NPCs. So far everything seems to be working well.

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Platforming pathfinding visualization

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got my city-block pathfinding navigating a long u-turn with blocked LOS. No more zombie wall smashing!

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A ship rotation bug has created some weird space hulks! Pleasingly, my pathfinding still works perfectly in these.

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