I provide a good amount of stink ❤❤

Art by @/subdivisionsart ❤

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In continuation of my previous Holly art (:
Based on Alita's bodies in the movie and on the muscular structure. Taking into account that the the muscles are bendable, but not her body it needs to have more subdivisions to allow movement.

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Blenderで正二十面体を出す方法。Shift+AでMeshを選択後、Ico Sphereを選択して、Subdivisionsを1にすればOK。

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Latest addition to my collection is Subdivisions by . https://t.co/jaEmJnWtTK I feel extremely lucky to have acquired this piece -- the high resolution version is even more stunning. Thank you so much Franco.

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Oh, and just so people know, I didn't make that smooth on my own. I used subdivisions in Blender to get that smooth look. Here's how it looks without subdivisions.

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So glad I got this piece cause this concept is so hot to me >///>

🎨: @ subdivisionsart

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Recently stumbled upon Crash's in-game model from the N. Sane trilogy and decided to make it printable! The detail was brought into the geometry by cranking up the subdivisions and feeding the normal maps into a displace modifier - never seen it work so well on a game model! 👍

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"What's the use of stinking if you can't share it?~"

Art by subdivisions!

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Subdivisions, by TacoSauceNinja: https://t.co/wtYX7O0N3F

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Since he's on I tried a Ghost Rider with bone subdivisions that allows him a range of expressions.

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