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✨Mentorships. They are HAPPENING.✨
My name is Paul, and I'm an artist who has worked with WoTC, Valve, Games Workshop, Axis, Blizzard, Riot, Bungie, ArenaNet and many more as an illustrator, concept artist and Art Director.
Read on for more info!
https://t.co/CkGqy5Mh9L
Hello! I'm a Scottish art director and illustrator who works on Magic: the Gathering and Dungeons & Dragons 💀
I've worked with Valve, Riot, Blizzard, Bungie, Black Library, ArenaNet and lots of other lovely people. Links here ⬇️
https://t.co/GlshBgGovN
#PortfolioDay
Valve, your tf2 plushes suck, so i made this in an artistic rage
i'm actually kind of proud of this lol
🎄
#grimcathart #tr2 #tf2fanart #art
Esta noche como juego retro regresaremos a la época dorada de Valve, Left 4 Dead 2, me acompañará @WhoIsSkele en un collab especial para matar a zombies malvados que hacen daño a gente buena ;3
hey VALVE, i know its hard to come up with immortal ideas since there's alot already, so let me help https://t.co/ckFi7RPDGD #dota2
Probably the most noticeable impact I've made would be the TF2 cosmetics I did for Valve, particularly the Huo Long Heater and Robro 3000. Robro was also one of the first pet-type cosmetic made for the game so I'd like to believe I had a hand in popularizing the trend lol https://t.co/9CMNskx2tj
Hiya! I'm an Art Director and illustrator from Scotland. Clients include WoTC, Valve, Games Workshop and Axis Animation (Bungie, Arenanet, Riot, Blizzard).
I am currently creating my first game, a Gothic horror RPG called Pale Tides 💀
https://t.co/PcKdHWQU0n
#PortfolioDay
@Dotintheparadox Vana Valve, my rubbery super OC. She would savor and gloat over it, flexing and showing off.
@SunwerPrower No es que me moleste,sino que me encantaria ver un representante de Valve,y en este caso de Gordon Freeman, seria un buen candidato,aunque no se si sera el 5to personaje,pienso que romperia el internet como Banjo y Kazooie o el traje de Sans,ademas de promocionar Half-Life: Alyx
I just need to make sure people understand that with the return of Single Player games at Valve, the community will be losing something of equal value.
Mike Azevedo will be part of IAMAG Master Classes 2020 => https://t.co/XF1sQWHDj3
Mike Azevedo is an illustrator and concept artist, has worked with clients such as Riot Games, Blizzard, Valve, Guerrilla Games and others, is the founder of Mar Studio in São Paulo, Brazil
I love how everyone still jokes about Half Life 3 being abandoned by Valve, yet nobody brings up Shane Acker’s Deep which was using their game engine and has received no updates or promotional material since 2012.
The playable level never got released to Steam either.
Dear Valve, please continue making these mini-hero couriers for next season, thanks. https://t.co/qCXGXjgLvH #dota2
Valve, please add the Acolyte of the lost arts Artwork as Loading Screen! https://t.co/xhZQIjpMev #dota2
Hello! I'm Paul, Art Director at Axis Animation and Magic: The Gathering artist. Clients include Valve, WoTC, Riot, Bungie, Blizzard and other nice people.
https://t.co/PcKdHWQU0n
#PortfolioDay
@DarkHorseComics The art styles are wonderfully expressive and varied, especially in the Portal ones which helps to convey a troubled state of mind. But Valve, would it kill you to credit your artists?!