Damn yeaaah. I'm a huge fan of the wargame X-Wing Miniatures and they really nailed the feel and moves in there. Excited to finally fly an interceptor in cockpit!
(A custom Soontir Fel Interceptor pilot card art I did)

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Bell YP-59B as a "drone" to test radio guide devices for other types. One had the second cockpit and was adapted to the role of "drone director".

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Occurred to me the cockpit could fold in as well when landing to save space/allow easier access.

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Inside the Y.A.R cockpit

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The cockpit of the family 'puddle-jumper' floatplane for the birrin book. The Matriarch's steady hands are at the controls, while Jirri is being annoying. Sketch of the plane in the comments/

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Just need to draw 1 more panel for this comic :'3

Also finally got around to designing Skyfire's cockpit, which I based on the OG Space Shuttle cockpits cause I'm a sucker for vintage cockpits & the Space Shuttles. I mean, it makes sense (sorta) he's a spaceship! 😅

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Powerglide in the cockpit where he going?? 👀👀

poor boi's got to be squished in there like an Action Master :')

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昨日に続き1/32のタミヤ・スピットファイア進捗。フュギアをコクピットに固定。コクピットは本体に固定、いよいよ見えなくなります。







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Oh yeah this was my warmup last night before I drew that Elodie lol. I do not even remotely know what a plane cockpit looks like

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Giger prepared paintings of the cockpit and of the ‘jockey,’ as well as sculpting miniature models of the set and pilot.

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"what the hell kind of raygun is this......oh dear....."

Another raygun mishap...good luck fitting in that tiny fighter cockpit now bubble butt....

Just a quick doodle I finished the other day

Also posted to my Telegram Channel:
https://t.co/ErWrjQLGaB

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Well they don’t call it cockpit for nothing

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I have drawn a Teeny Tiny Slave 1 with a teeny tiny Fett in the cockpit.

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WIP cockpit sketch :)

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Fresh off finishing S4 of The Expanse and feeling mighty inspired. The Pirou class light transport, inspired by Belters, scaled as a HVA for Mobile Frame Zero: Intercept Orbit. Fiddled with a custom decal to pull off a cockpit of sorts.

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Odd thing I've noticed is some cockpit sprites have two versions to properly denote where their scars or moles would be when flipped (1-3), whereas others like Lockon (4th) don't. Don't know if the ripper didn't extract them or the game actually didn't bother to do them all.

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Ah, this makes sense. So in SD Gundam G Generation Cross Rays, you don't get enough of a good look at them with all the particle effects and cropped cut-ins, but all the cockpits are 3D modeled and exported as really high res sprites. A seated shadow is baked in too.

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