画質 高画質

画面内部を四分木(QuadTree)の原理で再帰的に分割し,段階的に塗り分けたグラフィックを配置する.区画の面積は三角関数を用いて基準位置が変化し,グラデーションが傾きながらスライドするように移動する.
https://t.co/eWM6YDoYww

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trying some landscapes.. 👀
any articles/tutorials/references suggestions to explore for taking this further? 🙌

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I started to learn p5js today. This is a simple piece I made. Random colors with grain effect.

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gm,
230214 Peacock
Unfurl dazzling feathers,
transforming into colorful illusions in the darkness.
new shader experiment.

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Thank you everyone for minting "Absurd"!
And after a long silence, comes a new WIP

“I have complete faith in the continued absurdity of whatever’s going on.” - Jon Stewart

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GM y'all, after my 5 day break☀️Back to the Monday grind with some fresh 🫡

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