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The main BP is for your overall lighting debugging. 18% gray, min PBR, and max PBR values for light/exposure value checking. Mirror for checking reflections. And the X-Rite ColorChecker Classic 2014 chart. It also includes 3 viewmodes: false color, zebras, and material validation
ah.... the prototype caves.... where we mine placeholder assets with our debug tools...
In software engineering, rubber duck debugging is a method of debugging code. The name is a reference to a story in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it, line-by-line, to the duck. #workinprogress
I found debug menu in SD Gundam G Generation. https://t.co/8N5yznAKTT @CuttingRoomWiki
Finished at last with Megablast. Details on debug functions, unused objects, unimplemented graphics (Entirely too many of these), and incomplete features.
https://t.co/iWeBmMBROE
I found debug menu in Perfect Fishing Bass Tsuri. https://t.co/mWNs8eao3B @CuttingRoomWiki
I know for a fact that Ecco: Defender of the Future was the first Ecco game I beat without using debug mode cheats because I remember me doing it... HOW THE HECK DID I MANAGE THAT?!
Game difficulty rankings:
Ecco DotF>>>>>>>>>DMC Hell and Hell>MG:R Armstrong no damage>No save RE
The #glitchtechs default tier #TechVan is a company-issued Plixel construct with a customizable loadout of navigational, defensive & debugging capabilities. You don’t need a traditional drivers license to operate one, just enough points in a qualifying operations skill. #Truth
i am so mad rn because my Pc won´t Boot properly
and the debug Cpu light from the motherboard light up
so i have to reboot many times and pray it boots.
idk if the problem it´s from the motherboard or the power source
it´s my first Pc build and i am just sad :c
;-;
Warm up drawing of my OCs Dakota and her robot DEBUG.
#artistsontwitter #sketch #illustration
Big update on the RoboCop 2 article. Now includes copy protection and location test screens, many different debug functions, plus unused areas, items, graphics, text, music, sounds, and voice clips.
https://t.co/GfkEEkXaJy
The shrine Debug Wad is here!
I hope you guys enjoy messing around with this and getting a taste of a very, very early version of Shrine II.
Enjoy!
https://t.co/vpGUDqrYsg
Ok so. I spent the day debugging instead of making a video, but this is the announcement. I’m not giving details just yet, but in January I’ll finally post it, I’ve been working on it for 2 months. Anyway. @eva_epiphanies this is just a sneak peak. Ily 💛 marry late christmas.
Here's another debug function, this one can only be accessed by editing the code.
I've started reverse engineering the Rayman 2 2D prototype (and some early Rayman 1 prototypes), discovered about 8 debug functions.
Tried to see if any of our newfound knowledge about the Model 2 dip switches had any effect in DoA. Doesn't look like it, but I did accidentally find the proper way to access the debug text viewer along the way. Oops!