Thought I would share that I have contributed Much respect and condolences to game devs who have worked 10+ years and not much shipped in that time!

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's character, Zarra! 💥 He asked for a limited colored chibi commission (thumbnails, final sketches, color comps and finished/fixed minor errors)!

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's avatar commission (from thumbnails/clean up sketch/final colors). 💫✨ She asked for a space/galaxy aestheic/in 90's style. So, had some fun with this!

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Today I'm working on the interior of the camper van.

It will be an integral part of the game so I dedicated some time to it.

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Another screenshot from the master project I worked on.
(rabbit & pig soldiers made by https://t.co/5rI438gFsd)

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I tend to have ambitious ideas for projects, but this one is... BIG. After over-scaling a map for a level, why not make it a map for several levels- for different genres. Ideas: The Division, Watch Dogs, The Last of Us, some sort of racer

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A few stills from a volcano based environment that I'm working on. Lots of steam, acid pools and lava! Loving Unity!

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I'm certainly proud and extremely grateful to have contributed to. Spanning various roles across the titles from Level Design, Modes Design, Sustain Design and more!

Splitgate: Arena Warfare
Halo 5: Guardians
Halo Infinite
Diabotical

https://t.co/MAIcRaJyvf

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Today i committed myself to the final style of the game. I will stick with this and only allow myself to review it when i go into beta phase.



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I always liked the catwalk before entering the Tank Hanger, something about seeing a level before you infiltrate it made the game so much more exciting. When your plan goes off without a hitch it always feels good.

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Here's a sneak peak of what the video above degenerate into.

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A couple of other random ideas from my iPad. First was a Quake 2 map where you’d have to infiltrate through the sewers and up into the main base (bit of a tired trope I know!). Second was a layout for a small deathmatch map. ⬆️ means upwards. Both done in

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The beginning of the final grey boxed level I'll be doing. Reconstructing pre-existing levels is a nice way to learn more about previous design choices and what made them appealing to the player. Hope to learn more always!

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The grey boxing of the Heliport is almost done, just working out the smaller details like lighting and doing a little cleaning.

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I'm gonna start uploading screenshots and sprites from some of my older projects. These interiors were part of my master's project, a game set in a fictional WW2-esque world.

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