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530 - Excadrill
Type: Ground / Steel
Abilities: Sand-rush, Sand-force, Mold-breaker
#GEN5
529 - Drilbur
Type: Ground
Abilities: Sand-rush, Sand-force, Mold-breaker
#GEN5
528 - Swoobat
Type: Psychic / Flying
Abilities: Unaware, Klutz, Simple
#GEN5
527 - Woobat
Type: Psychic / Flying
Abilities: Unaware, Klutz, Simple
#GEN5
526 - Gigalith
Type: Rock
Abilities: Sturdy, Sand-stream, Sand-force
#GEN5
525 - Boldore
Type: Rock
Abilities: Sturdy, Weak-armor, Sand-force
#GEN5
Mom Succubus
Apparently she has some sort of death-centric abilities? What's that all about?
523 - Zebstrika
Type: Electric
Abilities: Lightning-rod, Motor-drive, Sap-sipper
#GEN5
522 - Blitzle
Type: Electric
Abilities: Lightning-rod, Motor-drive, Sap-sipper
#GEN5
520 - Tranquill
Type: Normal / Flying
Abilities: Big-pecks, Super-luck, Rivalry
#GEN5
Good afternoon my darlings!!! I hope everything is well for you♡ please make sure you are taking care of yourself to the best of your abilities! You matter and your best is enough! Never forget that💜💜
519 - Pidove
Type: Normal / Flying
Abilities: Big-pecks, Super-luck, Rivalry
#GEN5
Feats are a representation of an innate talent or the product of years of focused training, these niche capabilities can make or break the survival and shenanigans of a campaign. To commemorate these memorable maneuvers, we invite you to share your stories of your favorite feats!
518 - Musharna
Type: Psychic
Abilities: Forewarn, Synchronize, Telepathy
#GEN5
517 - Munna
Type: Psychic
Abilities: Forewarn, Synchronize, Telepathy
#GEN5
Next up is Chrono, Knight of time. She uses her time abilities to her advantage, so if you were to duel against her, she'd move twice as fast as anyone would ever be. With her dual welding, she can be a very fast and dangerous opponent.