画質 高画質

HAPPY BIRTHDAY LUNAR!! since i started watching you, you were always an amazing artist and role model. Thank you so much for guiding me along me art journey. Hope you celebrate a day of bliss <3

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First time making a comfy sweater, I think it came out okay. Also, another model...

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This is my VTUBER 3D Model. 🙈🌸👹 The Outfit is not what I prefer from my Design xD I'm not good to Design a character by my own 🙈🤣

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-AoT Jr High/High School AU-

After graduating high school, NO NAME goes into a indefinite hiatus with Hange going to medical school and Levi becoming a solo artist and model.

Hange strongly admires Levi’s butt cheeks in tight fitting Levi’s. https://t.co/PoRqfthjut

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Just some random screenshot of work progress I did before. The game will get brand new model, these are from the old model.

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A remaster of a old model.
Thanks to With helping me on the textures and endo.
Credit to as its their oc and was created for her.

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Opened Blender the other day to move things around and see what happens; few days later I ended up with my first 3D character model.

He's gonna be in a game, eventually. Textures very much not final.

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Some process with this model. Trying to fix rig first before clothes, custom vertex normals or other details.

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using a 3D model to draw a reference for a 3D model...

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Kinda want to pay someone to turn this boy into a VR chat model. Not sure who all is taking commissions

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In 2017 I was teaching myself the Overwatch rigging pipeline at Blizz. Being a huge Starcraft fan I created these layers w/the SC2 Zergling model. Layering variations on top of your looping idle can help create the illusion of individual personalities. (1/2)

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I'm excited about how these are coming along!

I really hate the way 3D looks jarringly out of place in a lot of webcomics, so I'm taking a lot of care to design shaders and workflow that lets me integrate assets in a stylistically cohesive fashion.

This is a Blender model.

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Another great online life drawing session at Chorlton Alternative Art Class, thanks John for organising and Liat the wonderful model. Felt a bit off form this week but fun to expriment in and try different effects

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and then there's newer NPCs that are separate from players but still built upon the base player model. It's not like they're drawn on 1 layer in MS paint and can never be separated out? We could have scars on belves and tattoos on velves. When is the "right time" to add these?

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All I have for is my Amy Rose model. This girl has two canon designs... And I combined them.

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I'm a Model maker and I love this model. I have done a bit of dynamic shape to your model so I thought I would share.
I gave it more hips (with a hip stomach and thigh shape key), tail grow slider in-game, pupil dilation and a slider to give it slitted cat eyes.(for inspiration)

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i'm actually super excited for this model... it's turning out super well so far!!!! it's also my most complicated one yet 👁️👁️

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Don't have much else to draw right now, so instead I'm tweaking that low-poly monodemon model.

I have no idea how modelling nor texturing works, so, god help me on proceeding with this thing.

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Don't know if you like Gardevoirs, but got a large male one. His name is Yugana and he's a plus size fashion model.

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AEW Women’s Wrld Championship Eliminator Tournament fanart (16 of 16)... the Role Model... Dr BRITT BAKER DMD!!

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