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442 - Spiritomb
Type: Ghost / Dark
Abilities: Pressure, Infiltrator
#GEN4
441 - Chatot
Type: Normal / Flying
Abilities: Keen-eye, Tangled-feet, Big-pecks
#GEN4
Tryna unblock a stubborn art block. My already wonky anatomy becomes wonkier in most cases. My technical abilities are intact but foak it's hard to tell apart what look right or not!
440 - Happiny
Type: Normal
Abilities: Natural-cure, Serene-grace, Friend-guard
#GEN4
439 - Mime-jr
Type: Psychic / Fairy
Abilities: Soundproof, Filter, Technician
#GEN4
437 - Bronzong
Type: Steel / Psychic
Abilities: Levitate, Heatproof, Heavy-metal
#GEN4
436 - Bronzor
Type: Steel / Psychic
Abilities: Levitate, Heatproof, Heavy-metal
#GEN4
435 - Skuntank
Type: Poison / Dark
Abilities: Stench, Aftermath, Keen-eye
#GEN4
434 - Stunky
Type: Poison / Dark
Abilities: Stench, Aftermath, Keen-eye
#GEN4
Covert Ops can be nicknamed "The Turks in class form", but their primary purpose is being the "spymaster" niche in the game, able to take on the appearance and abilities of whomever they're impersonating.
432 - Purugly
Type: Normal
Abilities: Thick-fat, Own-tempo, Defiant
#GEN4
-Some general info on his abilities-
Outside the prodigious strength, physical enhancements and immortality:
-Shapeshifting
-Water, ink and spirit magic
-Divine blessing
-Combat adept
-Skilled in weaving and dyemaking
430 - Honchkrow
Type: Dark / Flying
Abilities: Insomnia, Super-luck, Moxie
#GEN4
@AnimainSparkstr Probably not likely to be anyone's main (mostly healer with some melee/range abilities) but curious about people's opinion of her