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Mistress 9 of Death Busters holding the Holy Grail, Sailor Moon S.
#SailorMoon
#drawing
Colored in Ibis X Paint
Lineart: drawn manually
#fanart
#art
@UridiumAuthor It loads ADF + CAPS images. 😁 I have, for example, Fire and Ice, and Uridium 2 disks and manuals in boxes in the garage somewhere. But used WHDLoad to HD-install them long ago on the A4000. 👍 I had an A500 for too long. I don't miss the slowness of floppies and disk-swapping 💾
The lesser known evolutions of the Metroid, from the Japanese manual of 'Metroid II' on the Game Boy. https://t.co/hIAQsTKGch
ARS GOETIA
Here's my offering to the cult of our bias-wrecker King👑
Drawing the seals & runes manually sure did took a lot of time 😅 Thanks @FrozenSoulSaix for directing the light effects 😘
#obeyme #obeymejp #obeymesolomon #obeymefanart
@jycompany_ @QuazaKirby The lighter blue actually originates from the original design! It first showed up in the Sonic 1 manual sketches by Ohshima; so technically it's not wrong, but yeah the darker blue definitely became more prominent over time
"Amy the Fortune Teller"! I really wish the games explored the little details you'd only find in game manuals,like Amy's affinity for fortune telling and tarot cards or Knuckles' love of grapes.
#sonic #amyrose #fanartfriday #tails #fanart #sonicfanart #digitalart #art #comic
me manually deciphering Moonie Codes so I can figure out everyone's opinions on Mixxzine and Save Our Sailors
The worgen models were a little weird so I couldn't mirror edits, had to tweak every verticy manually and make him more upright so he rigged properly, but I think it's turning out looking okay minus some warped textures!
The implication is that artists believe the simple sight of a fat body will induce revulsion. This is, of course, borne out by our culture's ingrained and virulent fatphobia.
Pictured: D&D 3.5 Monster Manual III, Blade, The Hobbit: An Unexpected Journey, God of War II
@ReySilveira28 @GabrielPyron Pra efeito de comparação: o da esquerda apenas diminu pra 16 cores e editei a paleta para cores que existam na paleta do mega (a cor aproximada do RGB original), e a da direita a que editei manualmente.
The shading, highlighting, and back lighting layers are all separate in the template. This lets me individually adjust the colors for each layer within each color group. I did a 4th layer of manual adjustment with a soft brush to touch up any areas that I wasn't happy with.
Doing some art to Arapuca, our new Mega Drive game. Hand draw, water colour painting, scan, and them the 16 color pixel art. I take the scan, reduce to 320x224, reduce the colors to 32 colors, then hand picked the palette to reduce to 16, and retouched all adding manual dithering
Artwork that appears in the Japanese manual for ‘Super Mario Bros. 3′.
Illustrations by Sonia Pulido for @LaVanguardia! Team game manual and sports tactics to defeat the coronavirus and help kids deal with quarantine.