nothing could prepare me for Doraemons power scaling

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I use it for scaling people when I draw cooters!

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Details are everything to me, so I’d like to share some closer cuts from latest piece. The full image is 8k (without upscaling) and is a mix of hand drawn and ai assisted elements.

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After many hours , fails and death , I finally got my eldritch ass to the end of this journey . I just wish that one or two places had a better scaling at the end of the game .

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Not quite sure how the cross-universe power scaling would turn out. 😅

0 0

update on emotes and while these will get scrapped bc twitch absolutely smashed the scaling, i wanted to post them nonetheless bc im very happy with how they turned out

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Similar to my Jett model, I wanted to see if I could make Viper's in-game model closer to the cinematic models—just by stretching, scaling, & moving some bones around in SFM (plus a texture edit 💄)

Do you prefer VALORANT's in-game models or the cinematic models?

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Not entirely, no! But I did have to upscale it and clean it up from upscaling it and then drew over it. This is the original image

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the power-scaling on gay or bi cryptid characters is a bit ridiculous...
why are they always so strong it's not fair

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Me and my scaling issues XD. Make me curious if there's a right standard size for vr models.

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Realize the original was kinda too small so here is a larger version. I think I went overboard scaling this for posting.

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I did a bit of a power-scaling tier list for my OCs!! In later character-writing, I will go in-depth into their powers and abilities. But this is like the generalized version

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The are a hidden gem but I recon not for long. What other passive income nft has close to $2,000,000 in mining equipment already churning around $150k / mo before real effects of scaling can be felt 🌼

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my favorite thing in the world is scaling volcanoes along the z axis cuz no matter how tall u make them they dont look off whatsoever

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Progress update on my bird-themed mirror deck. All art is generated via LookingGlassAI, curated and edited by me. Since the art is kind of low-res, I'm scaling them down to make room for multiple birds on each "half." Not quite done with that process yet... (1/2)

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found the Scaling/Aspect Ratio filter in OBS and we started making our models look artificially lower res like they were out of a PS1/3DS game

Here's mine 😳

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the scaling on judd is all kinds of fucked unfortunately.

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back to my upscaling bs again

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upscaling all the models textures now that I'm done animating 😵‍💫

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