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>Asunaro had implemented standard and fashionably comfortable coffins, I can testify. In fact, I even have some of the blueprints.
>When calculating surface, we want to break it down to recognizable polygons. Here, we can see two isosceles trapezoids.
A few words on why this is good. First off, the model is EXCELLENT. It elegantly captures the look of the Sonic CD anime intro and ending using very few polygons. Each break in the contour is similar to where an artist would have shifted their line in a drawing.
Finally, my 2nd attack. This one for @zlatodreg, which is also my 2nd coincidental late birthday art. 👁
Got carried away and did polygons and shading because yes. Probably my most complex drawing yet, though there was a bit of art block which is probably why it took so long. 😔
@woynerotic oh good idea
i gained many polygons
Abstract round frame with a moving orange purple polygons pattern. #Opticalillusion hypnotic background. - Buy this stock #vector and explore similar vectors at #AdobeStock | Adobe Stock https://t.co/A637DrOpR8
Progress. Sadly there's way too many polygons now and my computer lags if I try to do mass sculpt manipulation, so I need to simplify the model a bit.
Tomorrow maybe.
@Seranuelian @Distrbeachboy Ye lmao. But i wanna somethin like these cmon Blizz, gimme more polygons, it's 2020
Then I did what most people do at some point, no way around it: I subdivded the mesh to smooth it out and get a lot of polygons for the next steps!
omg these old first-time-through-SHB screenshots. that was two hairstyles ago. I'd enjoyed HW and SB but SHB was where I first started to REALLY feel my wol as a character rather than just polygons i wiggled around. She had post-SHB-depression hair! post-SHB-recovery hair!
i think it's safe to say my art style's a shit ton more interesting with thicker, more varied lineart and when my cats look like literal polygons
I redesigned the WINNER lightstick!
While retaining the existing trophy symbol, it is shaped with polygons, and the inner circle logo on the top,
The cradle is a charging method, and the date of debut is engraved to give a feeling of winning trophy.
https://t.co/NsRf5xjKOk
The skinning on her model is pretty bad, it's grabbing some polygons that really shouldn't and makes her suit stretch in weird ways during her animations, more notably, during her hover animation
Some of the characters have their pupils done with polygons instead of textures like Sponge, so when they have to make eye movement, they moved the mesh instead of rotating the eye or even scaled it like in the Industrial Park cutscene
Clear images of the two monsters from my game, just because I feel like sharing something. That spear dude's gonna need some optimization. Way too many polygons on him. I'm also gonna start working on level assets soon to get rid of that boring white test room.
Decided to perform necromancy on an old project from a year ago.
God I'm so rusty pushing polygons around, despite what my handle may imply.
Photo: Polygonal Landscape - Abstract Landscape - Abstract Nature by -
Polygonal Landscape - Abstract Landscape - Abstract Nature
Keywords: abstract trees tree polygonal landscape nature environment background colorful color triangles triangular polygons creative design con…
Photo: Abstract Trees on Abstract Polygonal Landscape by -
Abstract Trees on Abstract Polygonal Landscape
Keywords: abstract trees tree polygonal landscape nature environment background colorful color triangles triangular polygons creative design concept art life living spr…