hello! if there are any companies in the seattle/bellevue area looking for a character artist, i'm currently available for work! i specialize in 3D modeling, retopology, photogrammetry, and sculpting :)

⭐️contact: miki.bishop.com (or PM me here!)
https://t.co/LnRxCQe1ND

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Today I made a PBR game ready photorealistic rock asset, and after sculpt and retopology only have 380 tris, I really happy with the results! 😀

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Quick li'l update, the details are sculpted in and the face doesn't look like a potato. Next up is the underlying clothing and cape and then retopology 😀 Any feedback is appreciated

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Wip of a new model in the works, my zbrush final to be precise, the retopology has taken forever auuugh but I'm very close to moving on to the UVs.

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I *really* should be doing retopology right now. What am I doing? Making the second face for Jester (the idea was to give her interchangeable heads, like on Prime One figurines). The smiling one is still my no.1, but this one... 😳💜

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Streaming for an hour or so - doing some retopology on this wee dude!

https://t.co/YoFBz5lyLH

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Voxel sculpt & retopology done in (verts= 2,257). Exported .obj for importing into and added a SubD modifier. Rendered in

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Ice Tools Pro specializes in assisting retopology work & creating relatively light non-subd hard surface assets. https://t.co/iCc4Y1DiTo

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Getting that Zbrush Hard Surface Practice in. Retopology in progress. Learning :) Nerds may recognize the inspiration ...

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That moment when you learn new retopology tools and feel like a ninja!

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1.4 is out. The lightweight app for gets new and tools, plus support for materials https://t.co/ljDkqpVocx

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New post: Blender Retopology Tips, Tricks & Addons https://t.co/UXaJoNnsFx

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I finished sculpting my 88MPH Ezreal for the
More shots and WIP on https://t.co/Pq3VthQpL1
Now on to retopology and UVs! Having a bwlast doing it so far!

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Got a little work done on this one. The retopology takes a horrible amount of time :(

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Learn Maya retopology in just five steps!
https://t.co/zeGoa8aYNu

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the retopology is going to be quite the undertaking.

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Static mesh retopology progress. The main piece looks a little crazy, but to be fair, it's a hardsurface attachment & a very strange shape

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