//=time() ?>
d2da1fd9-9a8e-4fc6-8d52-07ef5e47dc22 #generative #art #procedural #creativecoding
zircles | matrix:10 bsw:12.766 csw:37.731 #generative #geometric #ProceduralArt #python #bot
06ec24ea-817d-4fe2-be2d-fe73ae52ebf0 #generative #art #procedural #creativecoding
c4eaf1b6-0756-48dd-9d8b-4d308ec86415 #generative #art #procedural #creativecoding
gingko | a:2 s:3916 d:0.4935 w:672 ns:0.6947 np:8.7811 nb:12 #generative #geometric #ProceduralArt #python #bot
zircles | matrix:8 bsw:23.876 csw:29.932 #generative #geometric #ProceduralArt #python #bot
829c1a9d-5145-4d42-9140-58aea9406beb #generative #art #procedural #creativecoding
ecacc040-9a47-4e90-bb33-7b19bee3cc55 #generative #art #procedural #creativecoding
97d8daff-5083-438b-abf5-6ef5e42670e8 #generative #art #procedural #creativecoding
In @meteorbyte_stu 's Attrah, procedurally generated worlds are saved to disk as images, storing data (biomes, vegetation, height...) in RGB layers.
They have quite an artistic vibe, don't they?
#indiedev #gamedev #indiegamedev
5e8ed991-10aa-4aef-80e0-95289ccafcf5 #generative #art #procedural #creativecoding
silk | loop:439-257-340 ainc:1.33-2.75-1.80 #generative #geometric #ProceduralArt #python #bot
eb75c7cf-1901-4399-ab4c-7766e7d62112 #generative #art #procedural #creativecoding
4aae6779-e0ac-4076-93b1-ea279ca9657a #generative #art #procedural #creativecoding
drawing-machine | loop:31071 a:2.005 b:3.005 p:4.005 #generative #geometric #ProceduralArt #python #bot
0eef0b54-51fb-4d8c-b1b1-f5f143312c6d #generative #art #procedural #creativecoding
63e131d6-a6e0-4a8f-b54c-63aad396e5d1 #generative #art #procedural #creativecoding
drawing-machine | loop:10091 a:8.005 b:8.005 p:9.005 #generative #geometric #ProceduralArt #python #bot
56c49272-90d8-4278-979e-36d90456ca92 #generative #art #procedural #creativecoding