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noo hwi got concerned cause param seemed to act strange baby 😭😭😭 still this scene was funny as heck
the pawn’s revenge eng spoiler ///
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okay but seongrok being genuinely concerned about jeoh being okay and about his past was cute he can act like he doesn’t care as much as he wants but he actually does ✋
@acupofacid do you want a mischievous Tubbo mii, a concerned Ranboo mii, or an angry but also concerned Tommy mii?
I also have a spare cat boy gogy if you’re feelin spicy
@EatsVtuber I feel like I should be concerned but I don’t question anything at this point
boom tails shading practice. dont know what hes concerned about. maybe someone fucked up one of his machines
Bulo and Bula never really thought about Vector's cartoonish noodle arms until now and they're concerned.
Beat boards are more succinct images to communicate story points, and not as concerned with cameras movement, choreography, or multiple poses as storyboards are—tell the idea in one image and move on. (2 of 2) #animation
This time my OC pierrot and I guess i've no further idea concerning the beach X)
The new OCs are complete! I'm somehow concerned about how this should progress (centered on their speeches) and just how I'll recreate them, as I'm pretty awful at capturing analogous designs. I'm still experimenting with different art styles (consistency) so bear with me.
#art
For Reference heres what ive got so far. pose is looking mighty stiff (referenced off uhhhhh old pinup stuff bc i thought itd be funny) so ill prob change it but. any concern so far folks
If you think you are fine, beautiful, cute? That’s between you & your mirror or reflection you see, eee no concern local man🤣😂🤣😂.
Being true to the aesthetic of 16-bit pixel games was my #1 concern. I wanted this game to really feel like you could have played it on an SNES. So we laid down PIXEL LAWS:
❌No rotating pixels
❌No scaling pixels
🟢Consistent pixel size across all assets