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Another Haida artwork. This time it's a pixel art tho. Believe it or not, this artwork took me several hours, because I had to make each pixel 16x16 pixels big, meaning that I wasted time drawing out each individual pixel just so I can get a higher resolution.
Realm of Champie, by MistyBeee
Created for - and won - last month's #GuildChallenge
Rougly 16x16 300dpi, Hand drawn in Photoshop CC2020 using a Wacom Cintiq pro 16
https://t.co/bmx9DNLisF
Fresh veg~ (16x16 px each) @Pixel_Dailies #pixel_dailies #set of #RootVegetables
@artist_owo HI
My nick name is Tutyz and comissions are open
Basic tiles sets
Icons (8x8, 16x16, 32,32 and 64x64)
Basic OC's
DM is open to prices
HI
My nick name is Tutyz and comissions are open
Basic tiles sets
Icons (8x8, 16x16, 32,32 and 64x64)
Basic OC's
DM is open to prices
#comissionsopen
Took a break from programming today to practice my #Pixelart and make some fanart of Gothi for @DingoDoodles. Hope she likes it!
It's 16x16, 32x32 and 64x64 pixels, all using the same palette.
~~NEW ART ALERT~~
Bringer of Light ~ acrylic & gouache on box canvas. 16x16"
SEE ORIGINAL: https://t.co/vR36fyZuSe
LUXURY PRINTS AT SAATCHI: https://t.co/jgHxc35hNh
MASKS & MERCH: https://t.co/ZDYYzplKiA
Follow me https://t.co/tvQCrphPBl
#EmilyDewsnapArt #LuciferMorningstar
Tomorrow I will release a HUGE 16x16 Top-Down asset pack on my Itch page! Stay tuned :) 🧡❤️🧡
メインキャラ全員分16X16サイズドット!
#ツイステファンアート
2枚目は内訳
水色:飛行術
灰色:立ち絵
黄色:リズミック
ピンク:戦闘
青:ステータス画面
緑:おしゃべりとか学園長来た時のビビり顔
Legendary Asset Series: Adventure pack
* Character fully animated in all 4 directions@
* 6 NPC sprites@
* A versatile 16x16 tileset
* 1 enemy@
* 42 items!
Buy now on #itchio
https://t.co/3kASlMYjCc
#pixelart #gamedev #gameart #indiedev #indiegame #indie #itchio #indiegamedev
@AndroidArts Hi! I was looking for 16x16 trees references and found this tutorial page:
https://t.co/QuKFD0IJXV
So i picked and edited to fit my style mockups i'm doing. Can i post my next mockup that includes this tree edition? i will credit you of course.
NES Spycrab
Sprite done by me, put into SMB1 by @welegi_.
Details:
Main sprite: 16x16 sprite (4 x 8x8 tiles)
Stomp sprite: 1 x 8x8 tile
NES 5-color experiment (right). Each 16x16 area has to choose one color to leave out.