I've been interested in how AI apps are being used to create so I did a collaborative piece with an AI imaging engine.

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La dernière salve de jeux inclus dans la vient d'être annoncée. Je retiendrais le retour du jeu culte version Mega-CD. Une production Tecmo qui nous permet de retrouver tout les seiyū de la série d'origine. 😍 Sortie prévue le 27/10/2022 au Japon.

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Heres a quick test preview of the latest stylized environment from inside Unreal Engine. Inspired and roughly based on a concept from Darksiders Genesis by Baldi Konijin.I've not had a huge amount of time to do much with it. But everything is WIP right now and subject to change

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GM fam!

Just a quick base sketch this morning before work 😎

Wishing you a lovely Wednesday 💜

Imagine.Draw.Paint.Create.Repeat 🔁

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When you think "archeologist" Faskhar is... probably not who you'd imagine. C’est la vie!

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MASS MEMORY I - III

As a kid I was obsessed with the image painted for the cover of the instruction manual. It was so futuristic and evocative!
These images are a reconstruction of that, then two further extrapolations into the world it made me imagine.

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Last week, I test used AI to draw a girl and repaint 80% of it over on picture to match my imagine.
Full image. > https://t.co/nusnGh2Ku0

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My golden boy Hendrik Adler, Haxorus gijinka and my favorite oc! He's a secret agent, an assassin skilled with knives, a talented piano player and singer and the most male wife guy you can ever imagine. He is romantic and flirty and kind of an idiot, but a soft boy at heart.

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This page was beautiful though.

“It makes me feel a little lonely...
To imagine... That I'm about to enter a world... Without any imagination at all...”

This gotta be one of the best lines in the entire manga so far.

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Hey! I model stylized characters and creatures!
I have experience taking a character from concept to an in-game character in Unreal Engine.
Portfolio: https://t.co/o0Nj8a0Qbw

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My second entry for the fan art competition was also made on Midjourney AI engine.

Is a reinterpretation of Bolt.

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2/2 The orbiter is huge, as you can see the annular solar panels are not far from the full S4B diameter. The orbiter is also propelled by a Lunar Module Descent Engine. Work on the lander hasn't started yet.

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For all the classic point-and-click games (especially if you're fussy, like me), I think it's got to a point with ScummVM now, where they're all best played in ScummVM, rather than the original engine. Then you can tweak *all* the options. 😁

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Originally conceived as a series of 3D-rendered sculptures and animations to be released as a collection of NFTs, Gardens of FELT Zine Delights has evolved into a fully developed interactive world built using a video game engine.

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After that? Who knows. Wren Valen. Putting a nice bow on Hat Trick. The Therian Bestiary. A silly card-themed RPG engine. Some combination of these.

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After days and a lot of discussion with I can offical announce my contribution on our collaboration.
If you don't know get known with him.
Pic 1 my contribution
Pic 2 artstyle..

Now imagine.....

It's gonna be a 1/1

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"uh hugh, actually hottrashbabe prefers using blender because the cum physics are unbeatable with the core power of the engine." https://t.co/3FotMmeTWw

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Got introduced the game in 2017 and just now made a fan art? Imagine. Also MediBang Paint Pro is nice to use, but I defo still have a lot to learn.

Yep, it's that one creature.

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