people always post this as an example of a "crazy" Melty Blood hitbox but like this is extremely normal. she's shooting you with a fucking gun of course it's gonna go that far

44 115

"Heard you were talkin shit?-"

This shall be the new comeback meme for arguments. No one can avoid Gun Hitbox!

1 2

🔹MEGAMAN X🔹

I just built a hitbox style controller and I wanna get muscle memory for it by playing a 2D game thats not a fighter! Common suggestion I keep hearing is Megaman so here we go!

Ive never beat a Megaman game...

https://t.co/x2FXo0LCbE

0 1

i'd like to inform the guy who made the accurate merkava workshop character for rivals of aether that like half of the hitboxes are actually worse than normal merkava

0 10

"You're not showing the hitbox of the swords because they have a huge hurtbox. You're just a ram hater."
I found a way to make the swords appear. Now stop spreading misinformation or saying I'm lying. This takes 5 seconds to test in training mode.
fS/5H/2S/2H

33 46

wey mostly change the layout for what we feel more comfortable, some use pads, other uses hitbox and others use arcadesticks.

in KoF i use the 3 top buttons for lp, hp and lk and i use the first in the button row as Hk.

others use other layout.

0 0

Can't believe they gave Ramlethal an infinitely long hitbox.

0 4

The first hitbox got nerfed ultra hard compared to previous games though. I agree with you on 5K>6S being a huge issue though. Kinda gross and the dash cancel allow for pretty good corner carry on top of that.

0 2

He first gets a hitbox on his body then the projectile show up.
He loses all his invul a bit before the mirror comes out.
Notice he still got a throwbox so you can throw him during the startup.
Move is also very slow.
Mirror/Mirror(projectile)

4 18

He's no longer counter hit state during hammerfall break. Still won't forgive them for Pot Buster's murder
214S/Hammerfall (moving)/Hammerfall (hitbox)/Hammerfall(Break)

3 9

Potemkin Hitbox Thread


5P/2P/6P/jP

45 111

Same hitbox on 28S(1), 28S(2) and 28H(1) and 28H(2)
28S/28S(2)/28H(3)

0 4

First active frame of 236H only hit in front. The ones after hit all around him. No change to the hitbox whether he crossup or not
BtD/236S/236H(First active frame)/236H(Last active frames)

1 4

Leo hitbox thread


5P/2P/6P/jP

31 106

Megalovania hurtbox appear near the last recovery frames.
There is no hitbox somehow on the wave at the start.
After the kick, Fortissimo doesn't have invul anymore.
Megalovania/Fortissimo (1)/Fortissimo (explosion)

1 6

Hitbox of 214P always the same
236S and 236H have the same hitboxes/hurtboxes
214P/214K/236S(before active frames)/236S

0 8

I-no Hitbox thread

5P/2P/6P/jP

64 208

Millia hitbox thread

5P/2P/6P(first active frames)/6P(last active frame)
Only character so far whose 6P upper hutbox invul doesn't go all the way ?

74 263

Hitbox of 632146H remains roughly the same but he gets a hurtbox quickly after. Very short invul.
623S(1)/623S(2)/632146H (First active frame)/632146H afterwards.

0 3

Both hits of jK have exactly the same hitbox/hurtbox
5K/2K/6K/jK

0 2