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people always post this as an example of a "crazy" Melty Blood hitbox but like this is extremely normal. she's shooting you with a fucking gun of course it's gonna go that far
"Heard you were talkin shit?-"
This shall be the new comeback meme for arguments. No one can avoid Gun Hitbox!
🔹MEGAMAN X🔹
I just built a hitbox style controller and I wanna get muscle memory for it by playing a 2D game thats not a fighter! Common suggestion I keep hearing is Megaman so here we go!
Ive never beat a Megaman game...
https://t.co/x2FXo0LCbE
i'd like to inform the guy who made the accurate merkava workshop character for rivals of aether that like half of the hitboxes are actually worse than normal merkava
"You're not showing the hitbox of the swords because they have a huge hurtbox. You're just a ram hater."
I found a way to make the swords appear. Now stop spreading misinformation or saying I'm lying. This takes 5 seconds to test in training mode.
fS/5H/2S/2H
@Braddock4Rumble @Arkonios_TK @SumeragiDandy_D wey mostly change the layout for what we feel more comfortable, some use pads, other uses hitbox and others use arcadesticks.
in KoF i use the 3 top buttons for lp, hp and lk and i use the first in the button row as Hk.
others use other layout.
@Errol1001 The first hitbox got nerfed ultra hard compared to previous games though. I agree with you on 5K>6S being a huge issue though. Kinda gross and the dash cancel allow for pretty good corner carry on top of that.
He first gets a hitbox on his body then the projectile show up.
He loses all his invul a bit before the mirror comes out.
Notice he still got a throwbox so you can throw him during the startup.
Move is also very slow.
Mirror/Mirror(projectile)
He's no longer counter hit state during hammerfall break. Still won't forgive them for Pot Buster's murder
214S/Hammerfall (moving)/Hammerfall (hitbox)/Hammerfall(Break)
First active frame of 236H only hit in front. The ones after hit all around him. No change to the hitbox whether he crossup or not
BtD/236S/236H(First active frame)/236H(Last active frames)
Megalovania hurtbox appear near the last recovery frames.
There is no hitbox somehow on the wave at the start.
After the kick, Fortissimo doesn't have invul anymore.
Megalovania/Fortissimo (1)/Fortissimo (explosion)
Hitbox of 214P always the same
236S and 236H have the same hitboxes/hurtboxes
214P/214K/236S(before active frames)/236S
Millia hitbox thread
#GGST_MI
5P/2P/6P(first active frames)/6P(last active frame)
Only character so far whose 6P upper hutbox invul doesn't go all the way ?
Hitbox of 632146H remains roughly the same but he gets a hurtbox quickly after. Very short invul.
623S(1)/623S(2)/632146H (First active frame)/632146H afterwards.