画質 高画質

look I think he's really neat

(baby's first dnd character, I'm baby)

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I really want to get good at an artstyle similar to norman rockwell like exaggerated realism. that would be neat i love his work

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Amethio and Friede✨

i think their designs are neat. actually, friede was designed specifically to cater my tastes

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this was so fun to organize and so lovely to see it completed! i swear, every time i added a new character to the collab file, i go "eheheh...." bc it was just so neat to see all of our art styles next to each other! like i was kicking my feet looking at this it's saurrr <33

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I still think it was a neat nod to an old illustration for this spread in Moon Gundam. Chapters are starting to go up on Patreon. Expect a release in the next couple of weeks! Also, Char's cryptic comment about his future plans :P

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So, Liko is from Paldea, making her Hispanic, and Roy is from Kanto, making him Asian.

Can't think of an anime with a Hispanic protagonist before, we're sure they do exist, but that's neat regardless.

Also glad that Roy isn't typically "anime pale" but neither was Ash.

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Oh this is neat~ try my octo boi Taku!! He has 6 tentacles as opposed to 8.

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i just think these looked kinda neat :)

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we know nothing abt their past but i think they’re neat

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So many neat designs and concepts in one post! Im a lil plain but smol imp here to cause a tiny ruckus

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i love the fact that my first ever animation sits right behind my latest animation in terms of view count

this isn't an invitation to watch that animation but i think it's really neat

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toyas eyes sharp, eye corners go up. akitos eyes softer, corners go down. toyas hair neat, strokes smooth, akito hair fluffy, strokes more messy. and they r in love. ehe c:

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guess I wasn't done with my pokedex yet, so here is a Leech mon (that I had to make after I got a really neat idea for its evolution, weirdly it's a bug/water type) and a Seaweed mon that is one of my Beta designs I didn't want to discard (pure water type)

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i also think she is very neat, i love her eyes ~ tried to do them justice!

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I just think she’s neat and the combos are satisfying

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Permanent shadows are a neat way to give cel shaded models more detail.

Left is with permanent shadows. Right is none

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Combined this sketch with one of 's dance videos and it gave an also somewhat interesting/neat result.

Using MidJourney to test thumbnail directions might actually be pretty viable. https://t.co/IRpiMC3CRt

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