若い時にやり切った感あるww

人気だったゲームはだいたいシリーズで今でも出てるやつだからあえてプレツーってゲームないんだよな

PS1のゲームはいっぱいあるけど

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過去絵ですが、最近サガフロリマスターの配信を見せて頂いてアセ白熱が再熱・・・🌹❤
幼少期に古くなったPS1を譲り受けた際に一緒に貰ったソフトがサガフロとFFコレクションだったのですが、わたしが百合厨になってしまった最高の元凶のお二人です・・・最近の絵でまた描き直してあげたいです😌

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Happy 35th anniversary, I’ve been playing this series since alpha on PS1 as a kid and I’m looking forward to seeing what SF6 has in store! Here’s to 35 more!

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I wanna say Sasuke was like, my first video game boyfriend EVER. Lmao. Either him or Glenn Chrono Trigger but we played CT on PS1 and not SNES (we didn't have an SNES) so idk the timing

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Hyper Megaman and Hyper Roll from Marvel vs Capcom.

I don't really play fighting games nowadays but I did get into a lot of them during the PS1 era for the art/extras. Plus Megaman was in MvC.

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(Click Manga Click No Hi, PS1)
[クリックまんが クリックのひ]

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G has managed to get Alundra running on the SteamDeck and gods, I loved this game so much, but no one else ever seems to have played it… is there anyone out there who loved Alundra in all its retro, insanely hard glory??

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Mad Stalker, three ways :D

(X68000, MD, and PS1)

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『槍の騎士』

どことなくPS1のRPG『レジェンドオブドラグーン』を思い出してしまった。
何となくそんな感じですw

※AIで描画した作品です。

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you want me to gas up love and destroy? its a hybrid mecha/vn ps1 game and its quite great but youll have to do a bit of knowledge search since its untranslated. as a sidenote id say try out bulkslash since its similar and its fan translated

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開き直ってもう一枚20年前の絵さらそ
PS1ヒロインズ

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PS1のギャルゲー(的な要素もあるゲーム)でおすすめなのはこの辺かなぁ

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un fanart de Renata porque jugue Frogun y me gusto, es como esos plataformeros 3d que abundaban en la epoca de la ps1

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PS1のソフト2本と、PS2の1本ですね❤
幻想水滸伝2の時間軸でこのナッシュと言う主人公目線で見る2本と3では、108星の1人として参加してます。一応GBAのカードヒーローズでカードとしても出てきますが。

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For a first,it's looking pretty good. There have been some issues with deformation with bending the elbows,but it's still decent. Though,I would like to have a better ps1 topology next time. If anyone knows,please send some links or something for that.

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This is honestly unfair to PS1 graphics. It's more like those early 90s games on the Amiga which struggled to use polygonal 3D despite not really having the capabilities

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