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¡El nuevo número de Windumanoth ya está disponible! Entrevistamos en exclusiva a @BrandSanderson y @naominovik. Traemos ficción de @InquisitorIan y
@ProyectoPoema. Disfrutamos el arte de @F_Baranger, ¡y mucho más! Echa un vistazo a todo el contenido aquí:
https://t.co/ECuz6liJMf
It's interesting that the line of Jedi that came from Mace Windu's Jedi teachings have resulted in very balanced light side Jedi.(Depa Billaba, Caleb Dume, Ezra Bridger) Whereas Yoda's...not so much. (Yoda, Dooku, QGJ, Obi Wan, Anakin)
Artist Credit: https://t.co/fI0ZF0Vkce
Drawing I made of this new character I recently discovered, Cyslin Myr, whom I learned was Mace Windu’s master. #starwars #starwarsfanart #cyslinmyr #jedi #illustration #raikohillust #artistsontwitter #mirialan
@cafekeiji You got Takaya Abe from Big WindUp and Celenike from Fate/Apocryphia
Acabo de descargar "Windumanoth N6" en #lektu cc @Windumanoth 😍 https://t.co/S5sM3haNMm
happy bday to this crybaby !! 🥳
(his bday in the anime is may 12 so..)
#おおきく振りかぶって #oofuri #bigwindup
NOTA: Windumanoth, revista de género Fantástico. https://t.co/cQhPA8Hkoo
Dabbler gets Dunked on | Grrl Power #731 – Here’s the windup… and it’s a triple! https://t.co/np3NAMJVnT #webcomic #superheroes
B'day giftie for my bud @JinuSenpai! 🌸❤️
(zee + windup jinu doll w/ rumble features)
I drew @finowlly and @KSilberne adorable au ras as chibis!! or maybe their windup minions 🤔🤔....
2/9 Mace Windu
2/10 Nick Fury
2/11 Falcon
2/12 Michonne
#dailydrawing #BlackHistoryMonth
#OTD Ruskin was born 200 yrs ago. He was a frequent visitor to the BG Windus collection of #JMWTurner watercolours @TottenhamGreen
"I feel as if Mr Windus's parlour at Tottenham had been familiar to me since the dawn of existence in Brunswick Square"
https://t.co/YSkW2pBBZ1
Black History Month Challenge 2019 Day 6 - Mace Windu (Star Wars)
・・・
#MaceWindu #StarWars #BlackHistoryMonth2019
Merry #screenshotsaturday and #workmas! This #mecha boss might not yet have as many animation frames as the playable #Divinoids, but it sure is getting there. In particular, I've had to add quite a few frames to the windup of its moves so that the player can react to them.