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225 - Delibird
Type: Ice / Flying
Abilities: Vital-spirit, Hustle, Insomnia
#GEN2
224 - Octillery
Type: Water
Abilities: Suction-cups, Sniper, Moody
#GEN2
@SonaDrawzStuff this is varian! the first drawing is pretty old, but unfortunately 99% of my art of him is on paper,, anyhow, here's a condensed description: he's a time/space traveller who is trying his best to figure out how his abilities work so he can stop ending up in random places
222 - Corsola
Type: Water / Rock
Abilities: Hustle, Natural-cure, Regenerator
#GEN2
221 - Piloswine
Type: Ice / Ground
Abilities: Oblivious, Snow-cloak, Thick-fat
#GEN2
Mystara fans: Wrath of the Immortals has rules for playing PCs who are children of the Immortals:
https://t.co/YjGWHlwXWo
Have you ever used these rules in a Mystara campaign?
What sort of special abilities did you give your PCs? What range of stats did they get?
220 - Swinub
Type: Ice / Ground
Abilities: Oblivious, Snow-cloak, Thick-fat
#GEN2
219 - Magcargo
Type: Fire / Rock
Abilities: Magma-armor, Flame-body, Weak-armor
#GEN2
218 - Slugma
Type: Fire
Abilities: Magma-armor, Flame-body, Weak-armor
#GEN2
216 - Teddiursa
Type: Normal
Abilities: Pickup, Quick-feet, Honey-gather
#GEN2
215 - Sneasel
Type: Dark / Ice
Abilities: Inner-focus, Keen-eye, Pickpocket
#GEN2
214 - Heracross
Type: Bug / Fighting
Abilities: Swarm, Guts, Moxie
#GEN2
213 - Shuckle
Type: Bug / Rock
Abilities: Sturdy, Gluttony, Contrary
#GEN2
212 - Scizor
Type: Bug / Steel
Abilities: Swarm, Technician, Light-metal
#GEN2
Having trouble on focusing on anything. Heres a fucked up creature I drew a bit ago.
Mold-5 is designed as a vat-grown Shock Trooper. Much more expensive than the Standard Mold-2, they boast a wide kit of gadgets and greater tactical decision making abilities.
211 - Qwilfish
Type: Water / Poison
Abilities: Poison-point, Swift-swim, Intimidate
#GEN2
210 - Granbull
Type: Fairy
Abilities: Intimidate, Quick-feet, Rattled
#GEN2