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229 - Houndoom
Type: Dark / Fire
Abilities: Early-bird, Flash-fire, Unnerve
#GEN2
228 - Houndour
Type: Dark / Fire
Abilities: Early-bird, Flash-fire, Unnerve
#GEN2
227 - Skarmory
Type: Steel / Flying
Abilities: Keen-eye, Sturdy, Weak-armor
#GEN2
226 - Mantine
Type: Water / Flying
Abilities: Swift-swim, Water-absorb, Water-veil
#GEN2
Today's MS of the Day is the Extreme Gundam Type Leos II VS from Gundam EXA VS! This is an evolved form of the Extreme Gundam Type Leos, now having the abilities of all 3 phases at once. It has Agios's funnels, Eclipse's firepower, and Xenon's burning mechanism.
225 - Delibird
Type: Ice / Flying
Abilities: Vital-spirit, Hustle, Insomnia
#GEN2
224 - Octillery
Type: Water
Abilities: Suction-cups, Sniper, Moody
#GEN2
@SonaDrawzStuff this is varian! the first drawing is pretty old, but unfortunately 99% of my art of him is on paper,, anyhow, here's a condensed description: he's a time/space traveller who is trying his best to figure out how his abilities work so he can stop ending up in random places
222 - Corsola
Type: Water / Rock
Abilities: Hustle, Natural-cure, Regenerator
#GEN2
221 - Piloswine
Type: Ice / Ground
Abilities: Oblivious, Snow-cloak, Thick-fat
#GEN2
Mystara fans: Wrath of the Immortals has rules for playing PCs who are children of the Immortals:
https://t.co/YjGWHlwXWo
Have you ever used these rules in a Mystara campaign?
What sort of special abilities did you give your PCs? What range of stats did they get?
220 - Swinub
Type: Ice / Ground
Abilities: Oblivious, Snow-cloak, Thick-fat
#GEN2
219 - Magcargo
Type: Fire / Rock
Abilities: Magma-armor, Flame-body, Weak-armor
#GEN2
218 - Slugma
Type: Fire
Abilities: Magma-armor, Flame-body, Weak-armor
#GEN2
216 - Teddiursa
Type: Normal
Abilities: Pickup, Quick-feet, Honey-gather
#GEN2
215 - Sneasel
Type: Dark / Ice
Abilities: Inner-focus, Keen-eye, Pickpocket
#GEN2
214 - Heracross
Type: Bug / Fighting
Abilities: Swarm, Guts, Moxie
#GEN2