画質 高画質

L.J. Hermann Official portrait released
(Spent 4 hrs working on a corner of my game UI design hahaha)
Anyways, here’s the official portrait

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こないだからちまちま作ってるやつの進捗です
イベントの作成はOP後部屋を出るとこで止まってますが、戦闘画面UIやらメインキャラの立ち絵、一番最初に出てくるスライム的立ち位置のエネミーやらを作成してました
あと親密度会話とかがあります(画像4枚目)

4 28

UI系疲れたので、キャラクターの設定をラフに描いてました
服装とかは、やっぱり性格とかから予め考えとかないとなぁと思いました(考えるのにすごい時間かかった…)

実際に描く時はかなり時間かかりそう……まったりやっていこう!

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引き続きテストプレイしながらいろいろと調整中です。
今月は戦闘やショップのUIを分かりやすく、ステータス画面に武器の改造LVを表示するように…などなど。 

2 25

얘네 전신을 이렇게 잘 뽑으면서
마이페이지 ui숨기기 기능이 없다는 것..
이거 문제라고 생각하거든요

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Hey yall, sorry for not posting in a bit! I wanted to start using the new Rose for some stuff even tho he isn't quite out yet, so I adapted a bit from him to make this UI Goku edit! Hope you like it, and I'll be sure to make more stuff once his assets ar… https://t.co/YkGCyg01JL

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Not really. For the big characters, yes.

Goku (not UI), 17, Vegeta, Gohan, Krilin and the ones like them they look wonky as hell. (not talking about faces but body proportions)

In fact I think the Kakarot artworks (not model cause they're awful haha) were pretty spot on.

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Ui, mas é simplão
1.Importa ft
2.Escolha sempre o tamanho recomendado pra n ter problema em bugs, mas se o seu celular/tablet aguentar tamanhos grandes, pd usar o tamanho original
3.Quando abre a imagem como projeto, aparece aquilo, clique "OK" e balanceie sombras e luz
Tchanam!

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ui ui promoção de desenhar quem baixar kwai pelo meu código hehe

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Really pleased with 's between & , making it very easy for to their directly in the Looking forward to some of our soon! 🥳

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brawl stars wilding with these ui changes

1 91

j'ai gribouiller ca entre 2 cours ui

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I'm not making nearly enough screenshots, used to make more before I got the ingame camera, I ended up with a bunch of early game memories "ruined" by the ui :'D

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La creadora de este manhwa de fama internacional es Byeonduck, quien tiene una obra anterior titulada 'A ga jamdeun sai B ui bang-eseo laneun', la cual publicó bajo un seudónimo distinto en la plataforma coreana MrBlue.

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Iconified a few of the menu items for mobile and also unified UI zoom levels which previously were related to the game zoom (which was dependent on grid size) with messy results (cut of borders, small font).

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