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Lights. Camera. ACTION!
1 Year Anniversary Stream, start! We're gonna chat for a little bit before starting Getting Over it- hope to see you darlings there! <3
(Link in Bio!)
#Vtuber #ENVtuber #VTuberUprising
@Manaborne Well, I think it's the only pic of Beatrice I've got when she's not showing off or just smiling for the camera
@Admiral_Nagi @_hibax You might kinda know me nagi but I’m Kumaii and I work at an arcade! Being surrounded by cute plushies is super fun and watching people (from the cameras) gamble their money away is big funny (but fun to see when they celebrate super cute). <3
quackity george and sapnap: come ONNNN dream just walk on camera🙄🙄😤😤
dream watching from back in florida:
How many hippolytae (plural) do I have in my camera roll? The world may never know https://t.co/wWN620BwvX
“Ah! What are you doing with the camera!?” Ouroboros basically shouted embarrassed while inside the Griffin base.
<체험!XX의현장> 68화가 업로드 되었습니다~ 💃💃
#TurnOfftheCamera #체험XX의현장
https://t.co/jJy5viDwqg
I deleted bokuto off my camera roll right before i saw this 😭😭😭
2 epic robots and all lgbt though... https://t.co/ZZySzms1AE
Here's a question almost no one will know the answer to: Why am I getting these avatar/camera draw order artifacts with basic raymarched primitives in VRChat? I wrote these raymarchers from scratch, and they work just fine when being depth tested with the environment.